At first glance, Mita doesn’t look like the kind of person who likes sticking blades into the hearts of her opponents but after spending a few minutes watching her stream, I immediately changed my mind. Despite her cheery and coy demure, Mita doesn’t miss a beat when it comes to slicing up enemies standing in her path to Glory - and yes, we’re talking about Naraka: Bladepoint - a game she’s been streaming almost every day since discovering it this year.

Mita is a unique Facebook Creator. Unlike most of her fellow streamers, she wasn’t a gamer from a very young age. The Taiwanese streamer’s first foray into gaming was in college, where she was introduced to the dancing game, Audition Online. The game’s simplistic and rhythmic controls were enough to kickstart her interest in the hobby. Being able to beat other people in the lobby was a taste of things to come - it awakened a competitive spirit inside her.

Shortly after, Mita was introduced to League of Legends, a game with which she fell in love immediately. The 5v5 Multiplayer Online Battle Arena (MOBA) checked all the right boxes for her, and she couldn’t stop playing it. Mita would even bring her laptop to work to hop into some games during her free time when she was a cosmetics salesperson at a department store. LoL was her life, so it was fitting that it ignited her streaming career.

“Back then, my friends suggested that I give streaming a try since I was always staying home and playing LoL,” she admitted. Instead of going out to party and have fun like other people her age, she was more of a homebody. With no idea of what to expect, she took her friends’ advice and broadcast her gameplay on Twitch. There weren’t many Taiwanese female streamers playing LoL during that era and with her streaming 8 hours a day, it didn’t take long to build a loyal following.

After finding success as a streamer, Mita turned it into her full-time job by signing with a talent agency and leaving sales behind. Having an agency let her focus on what she enjoyed doing - streaming and playing games - while they handled everything else. It also opened additional opportunities for the streamer, landing her photoshoots, brand deals and more. The fact that she had people to help style, plan videos and write scripts was the icing on the cake.

It’s been a number of years since Mita’s transition to a full-time streamer, and she’s gone through a few changes since then. Instead of only streaming LoL, Mita branched into other games and occasionally treated her audience to live singing performances - the latter being a suggestion by her talent agency as a way for her to stand out from the competition.

The reception to her singing was encouraging, and it gave Mita the confidence to release a number of high-effort music videos, which also demonstrated her acting skills. 

To prove that she can be successful anywhere she wanted, Mita made the decision to switch streaming platforms earlier this year. Leaving her Twitch account behind, she jumped to Facebook where she rebuilt her fanbase. Her most loyal supporters followed her, of course, but it didn’t take long for her to hit the same heights she was capable of. People followed Mita wherever she went.

Speaking of following - Mita mentioned that she is constantly recognized in public, even with a mask on. “One time I went to 7-Eleven with a motorcycle helmet on and a fan noticed me!” While she’s gotten used to the fame, she remains thankful to all her fans. Without them, she wouldn’t be living this dream life. Mita believes her success comes from the way she treats her viewers.

“If you recognize someone who watches your stream many times, the viewer will think ‘oh this streamer remembers me’ and they will come back to watch you,” says Mita, who spent her early days as a streamer welcoming every single viewer to her channel. The fact that she also enjoys making new friends while gaming made the task easy to accomplish.

Mita enjoys streaming because she makes a living doing it and she’s happy that she can make a living as a streamer. This self-fulfilling cycle is what keeps the Facebook Gaming Creator going. However, not everything is perfect in her world - if there’s one thing she dislikes about streaming, it’s dealing with haters and negative people. She’s at a point where she can easily rise above the toxicity, but she struggled with it at the beginning of her career. Another challenge she had to overcome was winning her parents’ support - something Mita accomplished only after she started making a stable income.

Overall she’s had more good experiences than bad, involving her viewers. In fact, Mita’s fondest memories of her career are the online singing sessions with her audience and the parties she would occasionally host for her friends and fans to hang out together in person. Talk about down to earth! It’s not every day you hear about streamers hosting get-togethers for their viewers.

In the future, Mita wants to do more singing and hanging out streams. She’s also considering getting back into LoL (she stopped playing the game after the demise of the Taiwanese league (LMS) and her friends switched to China’s servers). She also wants to upgrade her streaming room and equipment.

We asked her to give some advice to upcoming streamers and she responded, “stream because it’s a hobby, don’t think of it as a way to make money. If you have that attitude to make money instead, you’ll stream with stress, which is not good for the viewers to watch you stressed out - they won’t follow you if your stream is unenjoyable.”

To her loyal fans, she concludes, “thank you for your support even though I don’t stream LoL anymore!” Catch Mita live on her Facebook Page, check out her videos on YouTube and stay tuned to eGG Network for more interviews with your favourite Facebook Gaming Creators!

The SEA Game Awards 2021 came to its conclusion on Friday night after an entertaining showcase from its hosts and performers. While you can watch the full replay on our Facebook page, we've got a handy recap for those of you who don't have an hour to spare. Here are this year's nominees and winners for all 10 categories of the show, with links to check them out!

Best Game Design

Winner: Rising Hell | Tahoe Games

Nominees: Tank Brawl 2: Armor Fury | Phung Games, The Signal State | Reckoner Industries, Malice | Eldritch

Best Innovation

Winner: Airship Academy | Revolution Industry

Nominees: DeLight: The Journey Home | DreamTree Studio, Tales of Phi: Math Land Great Battle | Seraph Games Studio, Kingdoms Reborn | Earthshine

Best Storytelling

Winner: DeLight: The Journey Home | DreamTree Studio

Nominees: Coffee Talk | Toge Productions, When the Past Was Around | Mojiken Studio, A Space for the Unbound | Mojiken Studio

Best Technology

Winner: Biwar: Legend of Dragon Slayer | Devata Games Production

Nominees: DeLight: The Journey Home | DreamTree Studio, Water Child | UOW Malaysia KDU University College, Airship Academy | Revolution Industry

Audience Choice Award

Winner: Fallen Tear: The Ascension | CMD Studios

Best Audio

Winner: Rising Hell | Tahoe Games

Nominees: Noodle SouperStar | BattleBrew Productions, Coffee Talk | Toge Productions, When the Past Was Around | Mojiken Studio

Best Student Game

Winner: Water Child | UOW Malaysia KDU University College

Nominees: Clocked-In | UOW Malaysia KDU University College, Hadal | UOW Malaysia KDU University College

Rising Star Award

Winner: Exist.EXE | Skyfeather Games Studio

Best Visual Art

Winner: When the Past Was Around | Mojiken Studio

Nominees: My Lovely Wife | GameChanger Studio, A Space for the Unbound | Mojiken Studio, Biwar: Legend of Dragon Slayer | Devata Games Production

Grand Jury Award

Winner: Coffee Talk | Toge Productions

Congratulations to all the winners and finalists, we look forward to next year's entries. Make sure you check out the titles above and give them a shot - who knows, you might discover your next favourite game!

Over the past week, I’ve sunk a number of hours into the Diablo Immortal beta, and I’ve gotta say I’m impressed. I don’t regularly play many games on my phone besides Wild Rift, Mobile Legends: Bang Bang, PUBG Mobile, and the occasional puzzler, so dipping my toes into an online action RPG was a fresh experience. The last time I tried one of those was some Diablo clone which couldn’t retain my attention past the tutorial chapter.

For context, I’m currently not the biggest fan of Diablo-style games. While they were fun at times, especially with friends, the whole loop of slaying monsters for loot so you can kill tougher ones for more loot isn’t my favourite kind of game anymore (as evident in my Diablo II: Resurrected beta impressions). Back in the day, I’ve played my fair share of Diablo and many other action RPGs that followed but these days I avoid 'grindy' games. And after seeing all the bad press that Diablo Immortal got during its announcement, I didn’t have high hopes for the game. However, I booted up the game with an open mind because I wanted to see how well Blizzard/NetEase could translate Diablo to smartphones.

In short, I was not let down. The game is fun and satisfies the criteria for a well-designed mobile game. Is it a great Diablo game? I’ll leave that for the hardcore fans to decide but personally, I think it’s an enjoyable action RPG title that makes good use of Blizzard’s IP.

Getting into the game was easy. All I had to do was log in with my battle.net account and was almost good to go. Character creation was merely selecting a class and typing in a name. A short tutorial followed and immediately after, I was thrown into the world of Sanctuary with quests to tackle.

It’s easy enough to understand what you have to do and even if you don’t pay attention to the dialogue, the quest markers make it straightforward for you to accomplish all your tasks. I never felt lost playing the game despite the large, sprawling map.

Quests are also broken down into bite-sized chunks. It was very easy to pick up your phone, finish a quest or two and put it down, which makes it great for quick sessions. You’re not committed to spending too much time on your phone (unless you’re dungeon-questing with a party). You can also quit the game at any time to resume right where you left off. The quests themselves are nothing unique to the genre - a lot of "go to location X to kill Y and bring Z back to me" type of missions.

The UI is decent. It might be a tad too cluttered for smaller devices, but you can close most menus for a cleaner look. Game controls are also easy to use and figure out. If you’ve ever played a MOBA on a smartphone, you’ll feel right at home. Dragging to aim your spells feels great and I never encountered any problems doing it.

While the graphics aren’t mind-blowing, they’re good enough and it looks and feels like a Diablo game. The characters, world, monsters and spell effects are cohesive, I haven’t noticed anything out of place yet. However, this could change in the future, depending on how wild Blizzard/Netease decide to go with the cosmetics. The game runs fine on a Pocophone F1 but i’m sure it’ll be smoother on newer or more powerful devices.

Inventory management - the bane of my existence (one of my least favourite things about games in general) is bearable here. You’ll pick up and replace a lot of your gear throughout each session so it’s something to get used to. The pros: it’s easy to identify when you have better gear - there’s a green arrow signifying an item is better than what you have equipped, so it makes sorting your trash quick and easy. On the plus side, you only seem to get drops for your class so you won’t have unusable loot. Cons: you have limited inventory space so you’ll need to clean out your inventory every now and then (not as frequent as in Diablo II) but it’s not something you can ignore. You do this by either destroying the item from your inventory screen or going to a blacksmith to salvage them for upgrade materials. Upgrading your items require a lot of materials, so this will be what you’ll be doing with most of the loot you pick up.

Since Diablo Immortal is played online, you’ll be encountering random people every now and then in your world. The best part is, you don’t even have to party up with them to work together - you can fight alongside anybody, clearing mobs in an area without initiating any sort of friendship. The other night, I cleared a quest line together with a total stranger. I bumped into them on the way to an objective and we helped each other out without saying a word. This silent cooperation worked all the way until the final quest which had to be completed solo. After the dungeon ended, they were nowhere to be found.

There are dungeons in the game where cooperation is recommended and the game makes it easy to find a party. Just hit queue on the in-game party finder at the dungeon entrance and wait for the slots to fill up - it’s that simple.

I experienced lag spikes once in a while but nothing game-ruining. I suspect it was because I was connected to the Australian server for the beta (the alternative was Canada which had double the latency) so I can only hope that such issues disappear once we get SEA servers.

You’ll have plenty of reasons to play Diablo Immortal if you enjoy the core gameplay loop. There are many quests, challenges and a battlepass to keep you busy ala typical mobile game ‘incentives’. Monetary wise, I haven’t spent any but here are the price of things:

Blizzard has mentioned that they want to keep things fair for everyone. All purchases made during the beta will be refunded when the game launches (beta progress isn’t saved) so we’ll have to see how they handle it when the game is in the public’s hands.

The game is huge - it currently takes up over 7 GB of storage and this is only the beta. I can only imagine how large it will be when it is finally released. Fortunately, you can start playing it without downloading the whole game. If you don’t have a fast and unlimited data connection, it’s something to keep in mind.

In conclusion, I think Blizzard and Netease have delivered a solid action RPG title that’s bound to satisfy most mobile gamers out there. Because the game is free to play, the only thing you’ll lose is time (and phone storage) if you give it a shot. I think it's worth checking out for that point alone. Personally, I feel Diablo Immortal does a great job of introducing the gameplay loop of the series to a wider (and more casual) audience. It could possibly serve as a gateway for folks to get into the console/PC mainline titles. No word on when the official release date is yet, but if you’ve pre-registered, keep an eye out on your notifications for a beta invitation.

Disclaimer: We were provided with a copy of the game and had no obligation to write a review. All thoughts and opinions expressed herein are the author’s own and not influenced by Activision, and/or its affiliates, in any way.

Over the weekend, I had the opportunity to check out the latest instalment in the Call of Duty franchise, Vanguard, and after finishing the single-player campaign, here are my thoughts on the game. Firstly, I have to give credit to Sledgehammer Games for optimizing the game - on my desktop, which struggles to play CoD: Warzone at a decent frame rate, I could run Vanguard perfectly. Sure, it was on performance mode at 1080p, but it looked and ran a lot better than the CoD battle royale. I was able to finish the whole game with no issues or slowdown in performance. It was that well optimized.

Now onto the game itself - it's been a while since I last played a CoD campaign (if I'm not mistaken it was probably the 2010 Black Ops or older) so it felt refreshing to jump into a story-driven shooter again. The story kicks off right in the thick of things - hijack a train that is on its way to Hamburg to steal some files. As usual, things quickly escalate and you find yourself embroiled in a plan to put an end to the Third Reich. I won't spoil the rest of the story, but let's just say it's nothing out of the ordinary regarding World War 2 and Nazis.

Throughout the campaign, you'll get to play backstory/introductory missions as each of the characters, which eventually cumulates into the present day where you use everything you've learnt to complete the final task. As Arthur Kingsley, the British leader of the group, you get to play a typical FPS with a special ability to command your allies to attack designated hotspots. Wade Jackson, the American pilot, you get to fly a plane and a special detection mode that slows enemies down and shows their outline wherever they are. Polina Petrova, the Russian sharpshooter, is great with a sniper rifle and has the ability to move quickly while crouched. Lastly, as Lucas Riggs, the Australian demolitions expert - you get to blow up a lot of things.

I'm no history buff so I can't tell you how accurate the various battles and locations were - but seeing how Vanguard is a game and not an army simulator, it shouldn't be of much concern. With the unique gameplay elements of each character and mission, the game felt fresh from start to end without overstaying its welcome. I played the game on Regular difficulty and felt it was challenging enough - most of the game was a breeze but there were sections I had to replay quite a few times before figuring out what to do.

The worst part of the game was the plane mission. I don't know if this was intended to convey how difficult it was to fly and shoot at the same time, or me being terrible with plane controls, but it was the only mission where I felt glad when it was finally over. The rest of the campaign was typical CoD: shoot enemies, run to cover, collect ammo/weapons, rinse and repeat. The only difference is how you accomplish those tasks. Not complaining here - people expecting a CoD game won't be let down.

The final mission was a fun and short excursion which ended a bit too soon (it also wraps up in the most convenient way possible) but I guess it's a good way to introduce people to multiplayer before they can get burnt out by the game. I tried a single match of Free For All multiplayer and was quickly reminded why I stopped playing multiplayer shooters in the first place - I don't have the reflexes that I used to for these kinds of games. Overall, CoD: Vanguard was a decent way to spend six and a half hours of my weekend.

In conclusion, CoD: Vanguard's single-player campaign is nothing groundbreaking in terms of its story or mechanics, but it is an entertaining ride. Treat it like an introduction to the multiplayer component of the game - where I believe most CoD players will be spending their time. Based on the official road map, there's tons more content to come so this can be a game that you play for a whole year. Props to Sledgehammer for the graphical optimization - hopefully, we can see that tech carried over to Warzone one day.

How many people do you know would give up a career travelling across the world for something as mundane as sitting in a room to play video games all day? Few, seeing how exciting life in the air and in other countries can be, especially during a time where we’re all chained to our homes thanks to the pandemic. Li Shun Yang or better known as ShunYeungHD to his fans is one such person. In fact, the Hongkonger quit his day job as a flight attendant many years ago because he didn’t have enough time to focus on streaming!

Starting out as an unknown streamer about six years ago, he grew from playing ARK: Survival Evolved for minute crowds to him soiling his pants running from ghosts and demons for his legion of fans. If that sounds familiar to you because of a particular Swedish YouTuber that we all know, you’re not wrong.

“One of the major people I looked up to was PewDiePie, he’s the reason I got into streaming,” Shun Yang reflected. When he found his audience growing after streaming spooky titles, amongst other things, he decided that would be his new path. What began as a pastime turned into an opportunity to make a living, it was a happy accident. Fortunately, for him and his fans - if he wasn’t working as a streamer, he’d likely be a government servant for the immigration department (a job he had rejected after becoming a full-time streamer).

But, it hasn’t been a completely smooth journey for him. For one, he’s streaming without the encouragement of his family. Despite them tuning into his streams occasionally, they haven’t given him their full blessing to pursue this career. The best he can do for now is build his own success in hopes of changing their minds.

Though the sports buff (who enjoys gymming, swimming and travelling) didn’t find it difficult to be in front of the camera, he found it even more awkward to have it on while nobody was watching. Having little to no audience was one of the biggest challenges ShunYeungHD had to overcome when he was a fledgeling but fortuitously, he had friends to rely on. By making appearances on the streams of popular content creators like Songsen, Laowu, JP and Lunacy Hollow, he was able to tap into their fanbase to grow his own audience.

Making content relevant to your audience is important, especially when you’re still growing. And putting out the right content at the right time can give you a boost in traffic. ShunYeungHD is notable for having a lot of Malaysian fans, despite not being one himself, due to his series of vlogs during his time in the country. It also helped that the crossover audiences from his friends’ streams were Malaysian. Another thing he had to do was learn to edit his own videos.

“Having VODs or highlights on your channel are important for growth. I had to learn how to edit videos by following online tutorials. It’s important to have all these basic skills first or you’ll be very lost when starting out,” said Shun Yang on advice for newcomers to streaming. “Competition is very tough right now, so let your personality shine to stand out.”

Just like every other popular streamer out there, ShunYeungHD has his fair share of haters. Despite what many people think, streamers do read what people write in chat, and sometimes the comments he receives bring him down. Regardless, he’s determined to not let it stop him from doing what he loves. Yet, he did mention, if he ever stops streaming one day, he wants to remain in the gaming industry - probably in the backend of esports.

ShunYeungHD, who is based in China and sometimes Hong Kong, relies on VPNs to stream on Facebook. When asked why he chose this approach despite the multitude of Chinese streaming platforms available, he replied that he found the audience on Facebook more challenging to engage, which gives him the motivation to do better. He’s also a fan of variety, preferring to create content for various games instead of only one, which explains the plethora of games he streams on his channel.

He may not be the biggest streamer yet, but if he keeps up his growth and working mindset, he’s bound to go places. To his supporters, he offers his gratitude and thanks to them for accompanying him on this journey so far, and to his fans in Malaysia - he promises he’ll drop by to visit once the pandemic is over.

Catch ShunYeungHD streaming live on Facebook or his VODs on YouTube. Stay tuned to eGG Network for more in-depth profiles of your favourite streamers!

Everyone's favourite gaming award show in Southeast Asia, the SEA Game Awards will be back for its fifth year this November. Organized by the Malaysia Digital Economy Corporation, the SEA Game Awards 2021 is an event to commemorate all the best games made in this part of the world. Just like last year, there will be 10 different categories for the awards that will be bestowed to the winning entries.


Here are our panel of esteemed judges for this year’s submissions. Hailing from the game industry media, these experts from the region had the monumental task of picking the best of the 100+ entries we received. It was no easy feat.

Though this year's event will also be completely virtual (like 2020), it won't be any less exciting. With game entries from Malaysia, Indonesia, Thailand, Singapore, Philippines, Vietnam, and Brunei, there's going to be the talent to match this multi-nation celebration. Yes, there will be special guests performing and hosting the awards ceremony. We can't reveal who they are yet, but stay tuned to eGG Network to keep in the know!

The SEA Game Awards 2021 will be broadcast on eGG Network TV, Facebook Page, and TikTok - 19 November, 8 PM.

Rocketfuel Entertainment Sdn Bhd (Tel: +603 9543 3838)
Rocketfuel Entertainment Sdn Bhd
 (Tel: +603 9543 3838)
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