Getting Good at Wild Rift: Power Fisting to Victory
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Getting Good at Wild Rift: Power Fisting to Victory

This article is part of a weekly blog series by our eGG-steemed writers, to share our progress playing your favourite games not only for fun, but also to level up our mastery and understand your love for the game.


New Champs, New Skills

Time for another update on my progress in Wild Rift. Despite unlocking ranked, I have decided not to play it at the moment. I made the mistake in Dota 2 – playing ranked before I was ready led me to tank my calibration matches. I’ll give the game a couple more weeks of unranked first before I take the plunge. No point in ruining other people’s ranked games either…yet!

Based on the suggestions from the helpful community on my last post, I tried out some new champs – Blitzcrank was one of the suggestions so I gave him a go. He’s just like Pudge right? A hook, a disable, and a large tanky body. I thought to myself, he was easy enough to pick up and play! Not seeing him as a top-tier pick during the Preseason had me doubting if he really was a good champ. Nevertheless, meta picks probably don’t matter at my level. What’s more important is having fun and Blitzcrank is definitely on the list of fun champs to play.

There’s a reason all these MOBAs have a ‘Pudge‘ character – there’s no better feeling than getting your enemies out of position for your whole team to collapse on. In Wild Rift, Blitzcrank allows you to do just that. Pull an enemy in, pick them off, repeat. If you miss a Rocket Grab, wait a few seconds and try again.

Overdrive doesn’t really synergize well with the rest of his kit since he’s not really a hero you rely on attacking with, but it does give him added mobility to get into position or out of sticky situations. Power Fist is a decent disable, and Mana Barrier is pretty meh. But Static Field – now that’s one heck of a spell. It’s not as devastating as a Tidehunter Ravage but it has decent AOE and it silences – great for making sure pesky heroes don’t get away at the last minute or stopping initiators from getting their spells off once they gap close. Very useful in team fights. The long cooldown sucks but I guess it’s expected for balance purposes.

Stand Behind Me

After a winning streak with Blitzcrank, I lost two games in a row which I took as a sign to switch things up, so I decided to play Braum. Previously, I was only familiar with him because of Legends of Runeterra, and now I finally understand the inspiration behind his kit. This hero is FUN! While I felt like a complete noob using him (I only learnt I could adjust his shield direction halfway through the match) I was still able to contribute during the early game and team fights. His shield is such an interesting skill which makes him one of the most interesting champions I’ve played to date. Being able to completely block the damage of the next attack that flies towards you is usually enough to turn fights around.

Being able to leap to your allies instantly also makes you quite mobile despite your slow movement speed. Just keep your cooldowns in mind during skirmishes. Winter’s Bite is a typical slow/nuke but can do dec/ent damage at later stages (I use it when trying to push out minion waves quickly because this hero is terrible at that normally). Glacial Fissure threw me off the first time I used it – Braum flew into the air which led me to think he was stunned – it was actually his skill animation. A pretty powerful spell for disrupting team fights.

Communication breakdown

One of the biggest struggles I’ve had with the game is communicating with my own team. I know Riot Games has restricted voice chat to prevent toxicity/flaming from random strangers, but it really hampers communication in a game like this. A lot of times I wanted to say more than just ‘group’ or ‘attack’ or ‘retreat’ – and I found myself unable to do so without spending time typing out a message in chat. The pinging system is functional, but when you’re in the middle of a messy team fight, it’s definitely not the best way to talk to your team.

Not being able to be specific without typing (and even after typing) has highlighted the issues that I face at my current rank – people don’t know what to do after winning a team fight. Many times I’ve asked for the team to push while our enemies are dead but nope – it’s back to the jungle, or other lanes which are far from the objectives. It seems that the only way I can get them to focus on objectives is when they’re right next to us.

This has forced me to adapt my playstyle – instead of trying to lead, I follow the strongest champion on my team and play around them instead. This way we’ll have at least 2 people to take on enemies or objectives instead of me running to a lane that’s being pushed and desperately trying to get them to tag along. It’s the best way to play for now, until I start getting objective-focused teammates or friends to play the game with.

Closing Thoughts

I’m better at buying items in the early game now – when I’m low on health or mana, I’ll recall back to base to pick some items up. Also, I’ve been picking up boots as a first item because the game feels terribly slow without them. Not sure if it’s the right move, but I don’t feel very punished for it.

I love the damage breakdown in the death recap – it’s such a useful feature for knowing what kind of items you should get. I haven’t been adjusting my item builds on the fly at the moment, but at least I now know if how to tell if I should be gearing up for physical or magical fights.

Based on the latest patch notes, it seems like Riot doesn’t enjoy teams converging onto a single lane to force early turret pushes, on the other hand, there’s now a clear timing of when you should start making moves – three minutes. The backdoor fix was a nice nerf to some backdoor strategies we’ve seen during the preseason *cough*GeekFam*cough*

One thing I noticed about the game is that free heroes of the week tend to be played very often, so it’s a good idea to check out the current rotation list to prepare your hero picks accordingly (not that I know how to counter pick yet). For the past week, Ziggs and Graves have been my bane (god, I hate that smoke screen!) but on the plus side, they make good teammates.

I’ll eventually dip my toes in ranked, but in the meantime, I’ll continue messing around in normal matches!


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About George "goodnewsgeorge" Wong

Dota 2, In Bruges, Adventure Time, Breaking Bad, and Dance Gavin Dance are some of his favourite things. A PC gamer at heart, he’s trying real hard to get past missing his mouse and mechanical keyboard while mobile gaming. He spends his free time, writing, reading, and coming up with crappy comics and songs.

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