Remedy’s cult-favourite action adventure Control: Ultimate Edition has officially arrived on iPhone and iPad, and the price is honestly quite tempting at US$5. Even better, it is a universal purchase, so one buy also unlocks the game on Mac.
For Apple users who have been waiting for proper big-budget titles on mobile, this is a pretty interesting drop. Control was known as a demanding game when it first launched in 2019, with all the telekinesis chaos, shifting environments and heavy visual effects. So seeing the full package show up on portable Apple hardware now is a solid sign of how far these devices have come.
According to Remedy, this is not some stripped-down version. The iPhone and iPad release includes the full game plus its DLC expansions, which is a nice deal for the price. The studio also says it reworked the UI and touch controls for smaller screens, while adjusting aiming and puzzle interactions so they feel better on touchscreen.
That said, if you really want the best way to play, a controller still sounds like the move. The game supports physical controls, and that will probably matter for a title like Control, where combat can get hectic fast. Engadget’s hands-on impression says the game runs smoothly on an M4 iPad Air, though there is one weird annoyance: sprinting requires holding down L3 the whole time, instead of just clicking once like on other platforms.
There is a catch though, and it is a big one if you are using older Apple gear.
Which devices can run it?
On iPhone, you need at least an A17 Pro chip. That means support starts from the iPhone 15 Pro and iPhone 15 Pro Max, and also includes the iPhone 16 and iPhone 17 lineups.
For iPad, you will need either an M-series chip or the A17 Pro. In other words, many recent iPad Air and iPad Pro models should be fine, but the current base iPad with an A16 chip is left out.
That hardware requirement matters a lot in Malaysia and the wider SEA market. Plenty of people here use iPhones, but not everyone is on the Pro models, and the regular iPad remains the more affordable option for students and casual users. So while the US$5 price, roughly RM20-plus, sounds super accessible, the actual entry point depends heavily on whether your device is new enough.
Why this matters for Apple gamers in SEA
Mobile gaming is already massive in this region, but most of that conversation is dominated by free-to-play titles, gacha, MOBAs and shooters. A release like Control is different. It shows Apple is continuing to push its devices as a home for more serious AAA experiences, not just indie games and mobile-first releases.
This also adds to a growing list of bigger titles making their way over. Recent Resident Evil games have already shown up on iPad, while Death Stranding and Assassin’s Creed Mirage have also been ported. On Mac, even heavier games like Cyberpunk 2077 and Lies of P are now part of the conversation.
Real talk though, Apple platforms still are not going to replace a proper gaming PC, PlayStation or Xbox anytime soon. But for Malaysian players already deep in the Apple ecosystem, this is a nice bonus. If you own a supported iPhone, iPad or Mac, getting one purchase that works across all three devices is actually quite syok.
And for people who have never played Control, this is one of the more distinctive action games from the last decade, with a weird paranormal setting and powers that still look damn cool today.
Source: Engadget