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Expect multitudes of clashes between titans to secure seats to the PUBG Mobile World League Spring Split 2020 Eastern Division.

It’s Labour Day when the PUBG Mobile Professional League Southeast Asian (PMPL SEA) Finals Spring Split 2020 lights up its metaphorical opening ceremony torch, a symbolism of the hard work that teams from seven SEA countries endured to get here. Regardless of their country of origins, each team has their own unique principles to bring to the circle, with different strengths and weaknesses. As top dogs of their respective national PMPL tournaments, the participating teams know not to underestimate their opponents if they're going for gold.

Here are the five teams we think that will reach the top spot, based on their performance history:

Bigetron RA

The crowd favourite Indonesian team of Bigetron Red Aliens is a no-brainer when it comes to which team would bag the PMPL SEA Grand Finals championship.

The winner of the PUBG Mobile Club Open (PMCO) Fall Split Global Finals 2019 most recently came up on top at their very own PMPL Indonesia, accumulating 1251 points in the Regular Season (a whopping 445 points ahead of runner-up Aura Esports) and scoring four WWCDs and 233 points in the Grand Finals. Although their excellent former coach, Khairunnazri “Boyka” Bin Masli, left to lead his own Malaysian team (Bigetron AROV) two months back, they remain in top form with Made Bagus "Luxxy" Prabaswara helming the world’s best PUBG Mobile team.

Related: Bigetron RA reigns supreme in PMPL ID

RRQ Athena

(Image source: AFK Gaming)

Their Mobile Legends: Bang Bang cousins (RRQ Hoshi) may have emerged as victors of the MLBB Professional League Indonesia (MPL ID) Season 5, but their PUBG Mobile counterpart is a force to be reckoned with too.

RRQ Athena barely made it to the PMPL SEA Finals by placing 12th in the PMPL Thailand Grand Finals. But, as if the PUBG Mobile esports gods gave them a second chance, they were granted entry into the SEA Finals as reigning champions of last season’s PMCO Fall Split SEA Championship. Even though RRQ Athena lacks a little consistency in their performance (including their progress in the PMCO Fall Split Global Finals 2019), the Thai team’s PMCO SEA and PMPL Thailand Regular Season champion titles are more than enough to suggest that they would be a difficult team to eliminate.

ILLUMINATE The Murder

RRQ Athena’s fellow countrymen, ILLUMINATE The Murder, were the ones who took the cake in the PMPL Thailand Grand Finals, marking them as solid candidates for the PMPL SEA Finals throne.

Their consistency placing in the top five for almost all competitions (notably PMCO SEA and Global Finals 2019) is strong proof that they’re capable of dominating the PMPL SEA Finals if they pushed a little more. Despite losing a superstar in MADTOI to Team Secret last year, it hasn't hindered RRQ Athena's march towards becoming first-class players.

Team Secret

The global esports organisation may have a reputable Dota 2 squad, but Team Secret PUBG Mobile has carved its name in stone to be one of SEA region’s top PUBG Mobile team.

The Malaysian team has undergone numerous roster shuffles in the past year, but after conquering the PMPL MY/SG Grand Finals 2020 with four WWCDs and 138 kills (the tournament’s highest), it goes without saying that they’ve finally found their groove with the latest lineup.

The PMPL SEA Finals will be their biggest challenge yet - can BiuBiu lead the current squad of veterans to the coveted title, or was winning PMPL MY/SG a flash in the pan?

Related: Team Secret - Refining their secret formula for PMPL SEA Finals

BOX Gaming

The PMPL Vietnam Grand Finals Spring Split 2020 was the last PUBG Mobile tournament to determine Vietnams's top three representatives, with BOX Gaming surprising everyone by emerging as champions, particularly after placing eighth in the Regular Season.

The Vietnamese PUBG Mobile team had a strong debut in the middle of last year, besting every other team in the PMCO Vietnam Spring Split 2019 before continuing their hot streak in the following PMCO Vietnam Fall Split. However, they can’t seem to grasp the meta when it comes to regional competitions, notably placing 8th and 11th in the PMCO SEA Fall Split 2019 Regular Season and Grand Finals, respectively. Nonetheless, all that is in the past, and BOX Gaming’s latest performance at PMPL Vietnam is a more accurate portrayal of how far they’ve come as a team.

The PMPL SEA Finals Spring Split 2020 will see 16 of the best PUBG Mobile professional teams across Southeast Asia battle not only for the lion's share of the US$150,000 prize pool, but most importantly, the top two spots to represent Southeast Asia at the world stage of the PUBG Mobile World League (PMWL) Spring Split 2020 Eastern Division.

Here are the teams competing in PMPL SEA Finals 2020:

Malaysia

  • Team Secret*
  • Yoodo Gank
  • Bigetron AROV

Thailand

  • RRQ Athena
  • ILLUMINATE The Murder*
  • Golden Cat
  • King of Gamers Club

Indonesia

  • Bigetron RA*
  • Morph Team
  • Onic Esports

Vietnam

  • BOX Gaming*
  • TalenT
  • BadBoy

SEA Wildcard

  • Blacklist International (Philippines)
  • Orange Esports.CG (Cambodia)
  • Yangon Galacticos (Myanmar)

*These teams will also be representing their country at the PMWL.

PMPL SEA Finals commences tomorrow onwards (1 - 3 May) at 3.30PM (GMT+8). The tournament live stream will be broadcast on the PUBG Mobile official Facebook page.

Be sure to follow eGG Network on Facebook for your dose of PUBG Mobile esports updates.

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Hear it from the professionals on who are the top dogs of PMPL MY/SG, and the teams that can disrupt their victory.

Meta Matters is a series where we take a deeper look into the esports metagame. We’ll explore strategies used by the best teams and supplement that with our own research and statistics. Esports isn’t just a random group of people playing video games – the meta truly matters!


The epic finale of the region’s biggest PUBG Mobile esports tournament, the PUBG Mobile Professional League Malaysia/Singapore (PMPL MY/SG) Spring Split 2020, is just around the corner, landing next week from 13 - 15 Apr. Although these top 16 teams have proven to be formidable gunners, there’s no telling how much of their strategies were held back and reserved for the main event. One can’t help but wonder: what other potential are they hiding? Who is actually the true team to emerge victorious from the arena? From whom better to seek advice than the professional casters of PMPL MY/SG, ChuChu and OnTheGo.

Pros analysing the pros

ChuChu

 

Shoutcasting and game analysis has been ChuChu’s game since 2012, starting out with Dota 2 before settling on Mobile Legends: Bang Bang and PUBG Mobile. The latest tournaments she has shoutcasted include MPL MY/SG S4 and S5, PMCO SEA Qualifiers and Grand Finals 2019, PUBG Mobile Star Challenge 2019, PMNC 2019 Penang and KL Qualifiers, PMCO Fall Split Global Preliminaries 2019, and Selangor Cyber Games MLBB.

OnTheGo

Like his counterpart, OnTheGo began his shoutcasting career with Dota 2 before moving on to the wildly-popular mobile esports scene of PUBG Mobile, having casted the PUBG Mobile Campus Championship 2019, PMCO and PMNC. OnTheGo is also the manager of Team Secret’s PUBG Mobile team since June 2019.

Top Guns

ChuChu

When it comes to who would most likely win the championship, ChuChu thinks it’ll be Yoodo Gank (much to the delight of fans, for sure). “They’re one of the most balanced teams in terms of their performance, player coordination and positioning,” ChuChu remarked, saying that their “duos” match-up are top notch as well. The pairing of either Fredo and Draxx - as support or flankers - with frontliners/fraggers, Manparang and Jumper, is “the safest - and even strongest - option.” “Even when they are knocked out sooner than expected, they’re usually in the top 10 rankings, often clutching a few kills before being eliminated.”

OnTheGo

Instead of one team, OnTheGo believes that the top three teams are on equal footing to bag the PMPL MY/SG championship title. “With the Grand Finals spanning three days, I think Team Secret will lead the first day,” he said, subsequently adding that Bapak Ah Esports will overtake his team the next day before Yoodo Gank ultimately comes out on top in the final match day. “On the last day, everybody will focus on getting points and Winner Winner Chicken Dinners (WWCD) by staying inside the circle (including Team Secret and Bapak Ah Esports),” he opined. “Yoodo Gank will instead stay right outside the circle, letting the in-circle teams kill each other before they “third-party” and finish off the weakened teams. They can claim a lot of WWCDs and climb the ranks exponentially on the last day, for sure.”

According to OnTheGo, Yoodo Gank’s biggest strength lies in Jumper. Commended by OnTheGo as “a very good player that can play multiple roles including support, sniper, and even rusher,” he even has the valuable ability of passing down his wealth of knowledge “in a very fun and easy way that anyone he teaches can understand.” The experienced scout is also responsible for recruiting streamer/former Mobile Legends: Bang Bang esports player, Fredo, who later turned out to be “one of the best rushers in the country” and a great addition to Yoodo Gank. “Kudos to Fredo for improving so fast, but also to Jumper for teaching him and the team so well.”

Threats to the throne

ChuChu

Even though Yoodo Gank is strategic in approaching the circle, Team Secret rivals them in this aspect, albeit less consistently. “When they play aggressively, Secret can be pretty good,” although sometimes they end up sandwiched between enemy teams. Aside from good communication, Team Secret also excels in strategy. For example, when it comes to guiding Uhigh on what to do, ChuChu believes that Madtoi does it best. “He knows when to let Uhigh go on a rampage.” The Thai player is also the MVP in reading the map and circles, which is why captain BiuBiu usually appoints him as the shotcaller, resigning to a more supportive role. “Team Secret is hot and cold - sometimes they play like Yoodo Gank (balanced), and other times they’re like Bapak Ah Esports (aggressive).”

As a strong contender for top three, Bapak Ah Esports’ firing power and thirst for kills is unparalleled. “They are one of the most aggressive teams in PMPL MY/SG, even jumping from one compound to another just to flush everybody out.” Confidence and communication are some of their strongest qualities too, evidenced by one of their runs against Traitor Esports, where they meticulously attacked the rookie team and took advantage of Traitor’s hesitance (a trait that’s prevalent in most new teams). With no coach to, well, coach them, “Bapak has the most potential to be a strong team, as they know how to adapt better due to self-learning.”

OnTheGo

“With everyone else playing safe on the first day, Team Secret will be on top because we like to play aggressively, which is why we have the highest kills in the league so far.” Although Uhigh is responsible for a huge chunk of their player kills, the team is “about all of its players working together as one unit” - Uhigh needs Madtoi to cover his six so he can unleash his beast mode, with IShotz covering front and back. “BiuBiu is ‘the sun of the team’s universe,’” the Team Secret manager remarked. “He won’t koyak (lose his cool) when they lose and has always maintained a positive attitude. He even offers himself as the sacrificial lamb or diversion, so his teammates can get the kills.”

Team Secret at PMPL MY/SG 2020.

Alas, there may be a chance that Bapak Ah Esports will snatch Team Secret’s flag. “Bapak Ah Esports’ captain, Trixnity knows how to predict the circle placements well,” OnTheGo pointed out. “Somehow he always knows where the next circle will be, which is largely why they’re always in the top four and winning WWCDs; plus, they shoot well.” It’s no wonder that aside from Yoodo Gank and Team Secret, OnTheGo is confident that Bapak Ah Esports will also represent Malaysia in the PMPL Southeast Asia Spring Split 2020 (PMPL SEA), an honour given to the top three PMPL MY/SG teams.

MasterRamen is the mastermind behind Bapak Ah Esports.

The final say

Despite the sound logic of ChuChu and OnTheGo’s professional predictions, there are too many obscure factors that affect the players’ performance. “Players - especially newcomers - forget that they have their own unique strengths and forget to complement their teammates’ play style,” said ChuChu. “Every team here is on the same par as one another.” OnTheGo echoes her sentiment as well. “All teams can shoot well,” he said. “It’s a matter of how each team figures out a solution to their weakness and improve their understanding of the game, their teammates, and their map awareness.”

Some of the more unpredictable teams that ChuChu thinks show promise include N.E.D Brotherhood, TARA Proyector X, Resurgence, EVOS.ViP and Axis MPX. ”Sometimes their kill value is high, but they don’t have good positioning, and vice versa. It is hard to find the right balance.”

“League season is the best time to practice, placement doesn’t matter,” OnTheGo added. “When a team loses a lot, they’re blessed with the opportunity to learn a lot more than winning.” He believes that teams like N.E.D Brotherhood (similar to Team Secret in aggression ), and even EVOS.ViP, Last Survivor R2K and TARA Proyector X have the potential to be excellent teams. “If TARA’s players stick together, they can become this one great team and surprise us next season,” due to their willingness to go the extra mile to learn, fix their issues and take inspiration from existing strategies to make them their own.

The PMPL MY/SG 2020 Grand Finals will take place from 13 - 15 Apr, LIVE on the PUBG Mobile official Facebook page.

Related:

PMPL MY/SG 2020: The sweet 16 teams advancing to Grand Finals

MissRose on mothering MRE Syndicate

PMPL MY/SG 2020 is Boyka's swansong as a pro player


Are ChuChu and OnTheGo’s predictions for the Grand Finals of PMPL MY/SG 2020 accurate? What’s your own calculated guess?[/vc_column_text][/vc_column][/vc_row]

Taking a closer look at the league’s most picked hero.

Meta Matters is a series where we take a deeper look into the esports metagame. We’ll explore strategies used by the best teams and supplement that with our own research and statistics. Esports isn’t just a random group of people playing video games – the meta truly matters!


It is almost time for the MPL-MY/SG Season 5 Regular Season to resume on 10 April. Before that however, we’d like to shed some light on the league’s most picked hero so far - Jawhead. The Fighter class hero presently champions a 67.86% pick rate and a 52.63% win rate in the league, having played in a total of 38 out of 56 games.

What’s the deal with Jawhead?

To that we say, the hero has an interesting tool kit, having to a certain extent the ability to “make or break” a team. For those unfamiliar with this hero, Jawhead is basically a no-nonsense hero that has the Ejector skill that allows it to run really fast and throw people around the map. Oh, it also has a neat Unstoppable Force ultimate skill that allows Jawhead to charge straight at a nearby enemy hero and briefly stuns it(!), while dealing 400 (+100% Total Physical ATK) physical damage to the initial target and to the units surrounding them(!!) It even has a high damage potential Smart Missiles barrage skill that fires randomly to any targets nearby Jawhead (all of them will especially ONLY hit a single target if there is only ONE enemy near Jawhead).

Its skills have pretty low cooldowns too (5 seconds for Smart Missiles, 12 seconds for Ejector and 35 seconds for Unstoppable Force respectively).

Why do teams look to the one-eyed robot?

Jawhead works best as an initiator of sorts. Its skill set emphasises closing the gap on an opponent and punishes them for being out of position. Jawhead players who can initiate and pick off key targets before team fights even take place tend to cause massive disruptions to a team’s flow of play. Consequently, teams naturally fall back attempting to cut their losses, allowing Jawhead to shine even further. His tool kit enables him to chase down fleeing foes and further press the advantage. This in the long run can result in the earlier mentioned snowball effect - where each small advantage builds up to a team just bulldozing their opponents.

What’s the catch?

Everything sounds great on paper, but like any other hero in the game, the hero does have its own pitfalls. Namely, its greatest strength being its greatest weakness: most of the hero’s skills are considered for the most part, single target based, making the hero a not-so-ideal teamfight orientated pick. This especially backfires during the mid-to-late game scenarios where most teams tend to play safe and group up for the remainder of the match.

It also goes without saying that while sometimes a strong initiation is well executed by a Jawhead, it may all be for naught when there is no corresponding follow up by the team. In fact, the hero practically becomes somewhat worthless if the team is instead, initiated on. This is especially true if heroes that have strong crowd control (CC) skills initiate on the team - pretty much tossing a wrench into Jawhead’s cogs. Needless to say, if a Jawhead can’t initiate first, teams will more likely than not face difficulties recuperating in a teamfight.

The going also tends to get tough if the entire team is behind. Playing on the backfoot does not favour Jawhead as it does not scale that well into the late game. This makes securing the early game pretty important for Jawhead, to ensure that a strong momentum is set in place not only for the hero, but collectively for the team as well.

It is also worth noting that playing Jawhead will require the player to have good decision making skills. In order to get the most of the hero, a player’s decisiveness and calculativeness comes into play, requiring them to choose their battles wisely. Any misclicks or mistakes to commit to an initiation may just be the very undoing of the team’s victory at any given time.

So how do teams actually play the hero?

Teams tend to play Jawhead as a hyper aggressive ganker or leave it aside on one part of the map as a split pusher and farm alone in lanes. It goes without saying that the former tended to work out better compared to the latter.

Looking back at EVOS SG’s Game 1 against Todak during Week 1 Day 1, JPL’s Jawhead had a strong presence right out of the gates. The hero when paired with Flicker, brought great utility in terms of offensive and defensive options to the team.

Needless to say, JPL had a huge game presence and often ganked each lane whenever he could. This allowed him to put pressure on lanes even when his hero was missing on the map. All of this culminated in a snowball victory, with JPL being one of the key factors in contributing to the team’s bulldozing outing.

In Game 2, Todak lost despite picking Jawhead. It could be observed that Todak decided to utilise Jawhead differently, with Todak choosing to put Xrayyyyyy in a corner of the map to get some early farm instead of ganking and putting pressure on other lanes.

During Game 2 of Team SMG vs Team Bosskurr on Week 2 Day 1, Tacuz’s Jawhead could only watch his ally being ganked upon near their own tower during the mid game. His ally could be seen being sandwiched between four other enemies (again highlighting that the hero does not shine well if the team is initiated on first). Tacuz also managed to punish a Ling that was out of position towards the end of the game - a very nice move considering the enemy had plans to burst the squisher Team SMG backline.

Having Jawhead at that moment allowed Team SMG to capitalize on this mistake, which eventually gave them significant breathing room to catch up. However, Team Bosskurr’s advantage was a little too much for Team SMG, when both teams bunched up and took the last team fight, it ended with Team Bosskurr’s victory (highlighting again that Jawhead can’t contribute as much during the late game and tends to perform poorly when on the backfoot).

Observe on the map how far Jawhead is from the team. This scenario would not bode well for Team SMG once a team fight breaks out as the Jawhead would have been too far to join in and contribute.

When it came to Game 3, Team SMG were ahead for the most part of the match. Tacuz did not have to do much, serving more as a nuclear deterrent so to speak. When any engagements or team fights broke out, the opposing team did not have enough firepower to finish the job. This led to them fleeing, facilitating an ideal environment for Tacuz to clean up and chase the leftovers.

How did teams itemise this popular pick?

A snapshot of what each Jawhead has built so far this season

Notable items:

A great utility item that everyone in a team can pick up. It sets yourself up for a good match every time.

For boots, the teams tend to vary between these three choices. It was pretty straightforward when it came to either a pair of Tough Boots or Warrior Boots: in which area did they want to prioritise staving damage? With regards to Rapid Boots however, some teams opted for empowering their Jawhead with higher movement speed when not in combat. This allowed Jawhead to really move around and gank aggressively throughout the map.

In terms of defensive options, it is worth noting that most teams chose to itemise Jawhead as a pseudo-tank. Immortality and Athena’s Shield were staple picks, with the deciding factor depending on the need to stave off magical or physical damage for the team. For some teams, their Jawheads picked up both items to ensure that they would be covered on both ends of the spectrum. It is worth pointing out that Queen’s Wings was occasionally picked up by some players as well - more likely as an additional means to double down as a pseudo-tank. A wise choice considering that a Jawhead would most of the time be the one tanking a fair bit of damage during the initiation process. Having the 10% CD reduction is also a nice touch, enabling Jawhead to continue running around and getting into opponent’s faces.

It only came down to really two really commonly used items when it comes to Jawhead. When comparing the two, more teams went with Endless Battle as their bread and butter DPS item. This could be due to how Blade of Despair contains a risk factor of sorts - as teams require to deal a fair amount of damage in order to leverage its full potential. This is especially relevant in the late game, where Jawheads who are on the backfoot may not have enough team support and firepower to fully leverage this item.

On the other hand, Endless Battle appears to be a better all-rounded choice as it provides a significantly wider spread of benefits as opposed to Blade of Despair’s mere raw damage increase. The teams would have seen that these benefits allowed Jawhead to remain relevant at all stages of a fight and the overall game.

Conclusion

All in all, Jawhead would serve as a strong pick for any team. Sure it is not an “auto-win” pick, but it most certainly pulls its weight in a team composition, especially when played as a hyper-aggressive ganker. Despite it not having a high win rate, a Jawhead pick will most certainly look to make things hard for the opposing team to get a win outright through its prominent early to mid game presence. It is no wonder that teams tend to fall back on Jawhead as one of the go-to Fighter picks this season so far.


MPL-MY/SG is organised by eGG Network.

Gideon analyses the battle spell's impact on MPL-MY/SG's week 1 matches.

I’ve said this on-cast, off-cast, and at any free time I’ve had so far. FLAMESHOT is a problem. Although it has contributed to some seriously hilarious moments during MPL- MY/SG Season 5, if unchanged, I think it’s harmful to the overall meta. Before I dive further into this topic, let’s get to know the issue.

THE ISSUE: Flameshot (CD & Stats)

Flameshot's effect and cooldown.

As you can clearly see here. That cooldown is not right and 400 base damage with magic ratios which bump up the effective damage is pushing it too far. If we make a comparison between Flameshot and every other battle spell in the game, you will instantly realise two things.

1. No other spell comes close to the cooldown of Flameshot
2. Nothing deals as much damage as Flameshot, except Execute - specifically at level 1 at 25% health.

These are compelling statistics for a battle spell, but how do professionals use it?

There have been several combinations with Flameshot which created interesting strategies during the first week of MPL-MY/SG Season 5. I want to break down one such strategy as employed by Resurgence against Siren Clan.

Level 1 Cheese

(Look there isn’t a proper name for it so I’m just making them up as I go)

The strategy is simple, look to gain early kills and advantages at level 1 and then proceed to deprive your opponents of experience. Resurgence gave us a class A display of this with their draft.

Game 2's draft between RSG and Siren.

Their draft wasn’t entirely level 1-oriented, but it had that potential and required some luck. They adapted this strategy into their game plan as soon as Siren Azura’s Selena was confirmed to be played as a support. The plan was simple, shut down Selena pre-level 2 and they could have free reign in the early game (levels 1-4).

At level 1 they asserted control over the mid lane to determine if Selena was going to check brushes either with Abyssal Arrow, or just walking in plain sight (which probably won’t happen, but hey one can hope right?). Once the lane showed empty, Resurgence’s plan commenced.

Now I want to highlight that Selena always starts killing Core Guard (red buff), especially when Kagura desperately needs Statued Shocker (blue buff) to stay in the lane without having to recall. RSG proceeded to invade Siren’s bottom jungle fully aware that Selena and potentially Khufra might be there. Not to mention a nearby Granger that can respond. Let’s observe the potential 3v3 and decide whether RSG can realistically contest the red buff.

Siren's heroes in the jungle during RSG's level 1 invasion.

RSG's heroes - take a look at those Flameshots.

At that point in the game, Granger was killing the beetle and Khufra just entered the bottom jungle. Take a moment to digest the situation, because Resurgence does not win a 3v3 fight even with Flameshot. Here’s why: with three Flameshots we can estimate that at a minimum RSG will deal 1400 damage to one hero. However, there is no guarantee that the battle spell will hit, and it won’t be able to kill Selena at level 1, who has a base health of 2401 (this does not consider armor or magic resistance).

What about with hero skill damage? Here’s the maths: Grock (Power of Nature = 350), Pharsa (Energy Impact = 350), Estes (Domain of Moon God = 350). The total is 2450 base damage only (1050 + 1400 from 3 Flameshots).

I could calculate armour and magic resistance to further make this more accurate but just looking at the base damage alone, 49 damage as a surplus are not good odds to secure a kill. Too many things must go right, and all the damage must be applied to Selena or Khufra as Granger is not quite there.

So why did Azura stop killing the buff? To answer that, check out the mini map screenshot.

Frankly Siren had no idea where Sana’s Jawhead is and let’s do some high-level thinking in Siren’s shoes. Jawhead could be helping Ly4’s Wanwan at the top-side Core Guard – and he was – but Siren was unaware. Siren should be expecting a four-men invade because Jawhead picks are known to look for level 1 Ejectors.

RSG successfully prevented Selena (played by Azura) from killing the red buff, shutting down her early game threat.

Even if they were confident in taking a 3v4 fight, the threat of three Flameshots to deal finishing blows meant that Resurgence had a tremendous advantage even at level 1. They took full advantage of it and ended the game in just 7 minutes 27 seconds – the fastest game of the league so far.

This isn’t the most popular strategy used by teams yet. However, considering the many whacky things the battle spell produced from week 1 of the Regular Season, it could become a core component of teams’ strategies. My concern is that the spell is just too powerful. Time will tell if teams will continue to exploit this strategy, or if it will remain a pocket strat used to steamroll unsuspecting opponents.


MPL-MY/SG is organised by eGG Network.

This is a guest post and the views expressed here are the author's own. GideonQ is a caster and analyst for MPL-MY/SG Season 5.

These teams may be sitting at the top of the standings, but how they've largely used different means to get there.

Meta Matters is a series where we take a deeper look into the esports metagame. We’ll explore strategies used by the best teams and supplement that with our own research and statistics. Esports isn’t just a random group of people playing video games – the meta truly matters!


After four weeks of MPL-Indonesia, the league is shaping up. Topping the standings are Bigetron Alpha and RRQ Hoshi, with both teams boasting impressive 6-1 win-loss records. Propping the teams up are Genflix Aerowolf and Geek Fam.

Both Bigetron Alpha and RRQ Hoshi have shown versatility in their drafts. Both teams have picked 30 unique heroes across the 16 games they’ve played. Nevertheless, both teams have reached the top of the standings through distinct means. Here’s a breakdown of their most picked heroes at the midpoint of the Regular Season.

RRQ Hoshi

RRQ Hoshi's top 4 hero picks as of week 4 of the MPL-ID Regular Season.

RRQ Hoshi has been consistently playing at a level above most teams. Finishing second at both MPL-ID Season 4 and the inaugural M1, they have continued to hot streak. Especially with defending champions EVOS Legends floundering, they have a real opportunity to topple their arch-nemesis.

Carmilla has been RRQ’s favourite hero, with LJ playing her four times, R7 twice, and Lemon once. The team has a combined 86% win rate on the hero, proving that they can reliably play her in different line-ups and team compositions. Khufra, Uranus and Valir are tied at four picks each.

In contrast to Bigetron’s top picks, it appears that RRQ values Tank heroes above damage dealers. Furthermore, all three heroes are great in teamfights and have good catch or crowd control. They have the highest kills per game in the league. Despite being at the top of the table, RRQ’s team stats haven’t been the most stellar (barring their high kills per game).

Nevertheless, they get the job done. Their wide and consistent hero pool shows an impressive breadth that teams should fear.

Bigetron Alpha

Bigetron Alpha's top 4 hero picks as of week 4 of the MPL-ID Regular Season.

Bigetron Alpha has been a revelation this season, only losing to an equally red-hot RRQ Hoshi. A key ingredient to their success has been their Marksman, Branz. His Granger has been outstanding and helped to earn him the title of MVP of the Week for the first two weeks of the Regular Season.

Branz has been the face of Bigetron’s success but surprisingly, didn’t opt for Granger against RRQ Hoshi despite the hero not banned. Warlord, on the other hand, is the only player to maintain a 100% win rate in the league. However, Warlord’s hero pool is small, having only played three heroes: Alice, Harith and Lunox. He did not feature against RRQ Hoshi in week 4 and things might have turned out differently if he did.

However, credit where credit is due, Kyy is probably an unsung hero of the team. The Tank/Support player has been a rock of stability for the team, creating tonnes of chances. His most successful heroes are Kaja (7 games played, 100% win rate) and Diggie (5 games played, 60% wins).

MLBB is a team game, and for all Branz’s killing prowess, those opportunities don’t just create themselves. On Kaja, Kyy has a 67% kill participation rate, whereas on Diggie, he has a staggering 78% kill participation rate. Averaging 9 assists per game, he is tied with Vynn as second in the league in terms of the player with the most assists.

In week 5’s matches, Bigetron Alpha have only a series to play against Alter Ego, whereas RRQ Hoshi will face bottom table Genflix Aerowolf and Geek Fam. They have the chance to further extend their lead at the top of the standings.

Tune in to eGG Network to catch MPL-ID!

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