Tech & Gear

AMD’s next FSR update could finally bring multi-frame generation to Radeon GPUs

作者 Aimirul|
分享

AMD might finally be getting ready to level up FSR in a big way.

A newly spotted update in AMD’s SDK suggests the company is working on a more advanced version of frame generation, one that could bring multi-frame generation to Radeon users. Right now, AMD is the only major GPU brand still missing that feature in its modern graphics stack, while NVIDIA already has it in DLSS and Intel has its own version in XeSS.

The clue comes from an update to AMD’s ADLX SDK, spotted by a Reddit user. Inside that update is a new function with the very long name IADLX3DFidelityFXFrameGenUpgradeRatioOption. The name itself is very dev-heavy, but the description is the interesting part. AMD says it is meant to let users choose the most suitable frame generation multiplier for both performance and image quality.

In plain gamer terms, that sounds a lot like multi-frame generation.

At the moment, AMD’s FSR 4 tops out at 2x frame generation. That is decent, but it is clearly behind the competition. NVIDIA’s DLSS 4.5 can go up to 6x, while Intel’s XeSS 3.0 reaches 4x. If AMD follows through with this upgrade, the next FSR release could move to 4x or maybe even 6x, which would put Team Red much closer to parity on paper.

AMD’s current frame generation setup is not exactly basic either. The company already uses a custom machine learning-based algorithm that creates in-between frames using optical flow estimation and motion vectors. According to the description, FSR 4 also works with per-pixel motion and appearance, alongside those motion vectors, to build a new frame between two rendered frames. That is how it boosts FPS while trying to keep visual quality looking clean.

The issue is scale. Even if AMD’s current solution can give a noticeable uplift, it still only reaches a fraction of what NVIDIA and Intel are now offering through their newer multi-frame generation modes. Based on the details in the SDK, AMD looks like it is now trying to close that gap.

For Malaysian and SEA PC gamers, this matters more than it might seem at first glance. A lot of regional builds are still value-first, and Radeon cards are always part of that conversation because they can hit a sweet spot for price-to-performance. If AMD can offer stronger frame generation options in the next FSR update, that could make Radeon GPUs more attractive for players chasing smoother gameplay on high refresh monitors without instantly jumping to a much more expensive graphics card.

It also matters for the kind of games people here actually play. Competitive shooters, open-world action games, and big AAA releases all benefit from higher frame rates, especially if you are gaming at 1440p or trying to stretch a mid-range build a bit longer before the next upgrade cycle. Better frame generation is not magic, and image quality plus latency will still matter a lot, but more options is still a win.

That said, this is still based on SDK changes, not a full product announcement. So for now, the important takeaway is simple: AMD appears to be laying the groundwork for a bigger FSR frame generation update, and multi-frame generation is looking very likely.

If that lands properly, Radeon users could soon have a much stronger answer to DLSS and XeSS instead of playing catch-up again.

Source: TechPowerUp

标签

AMDFSRRadeonGPUPC Gaming