Anime / ACG

Atari Gets First Five Wizardry Games, But Drecom Says The Trademark Is Still Theirs

By Aimirul|
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Atari is making a big move on one of RPG history’s most influential names, but the ownership picture is not as simple as one company suddenly taking over everything.

The company announced that it has acquired rights connected to the first five Wizardry games, along with other Wizardry-related video games, contract rights, and related intellectual property. Atari’s plan is not just to quietly sit on the old catalogue either. It says it wants to bring these games back through digital and physical releases, plus remasters, collections, and new titles.

Basically, Atari is looking at Wizardry as more than just retro PC RPG nostalgia. The long-term plan also includes merchandise, card and board games, books, comics, and even television or film projects based around the “Original Wizardry” games.

For older RPG fans, that is a pretty serious statement. Wizardry: Proving Grounds of the Mad Overlord, created by Robert Woodhead and the late Andrew C. Greenberg, first launched in 1981 and helped shape the dungeon-crawling RPG format that later influenced both Western RPGs and Japanese RPGs. If you enjoy party-based dungeon crawlers, old-school stat builds, brutal encounters, or even certain parts of classic JRPG DNA, Wizardry is part of that family tree.

But then Drecom stepped in to clarify something important.

The Japanese developer, which acquired copyrights and domestic and overseas trademarks for the Wizardry game series in 2020, released a statement denying reports that Atari had acquired the Wizardry trademark rights. Drecom said it had recently been informed that Atari acquired rights to the first five games from the original rights holder, but stressed that it has no plan to sell the Wizardry trademarks or other rights it holds.

Drecom also said it will continue managing the Wizardry IP brand and will keep holding the domestic and international trademark rights for the series. Atari’s own press release also noted that Wizardry 6, 7, and 8 are owned by Drecom and are based on a different fictional universe.

So the short version: Atari is moving on the earliest Wizardry titles, while Drecom is making it clear that the broader Wizardry brand is still under its control.

For Malaysia and SEA players, this matters because retro RPGs are having a proper second life now. Between Steam re-releases, collector-friendly physical editions, and remakes that run nicely on handheld PCs like Steam Deck, ROG Ally, and Legion Go, older dungeon crawlers are no longer locked behind ancient hardware or import-only nonsense. If Atari handles this properly, local players could finally get easier access to a cleaner Wizardry collection instead of hunting around fragmented releases.

There is also an anime/ACG angle here. Wizardry has always had a weirdly strong connection with Japan, where the franchise stayed popular enough to produce more spin-offs than the mainline series itself. It even inspired a 1991 OVA. That explains why this is not just some dusty Western RPG brand being revived for nostalgia points. In Japan, Wizardry still has cultural weight among hardcore dungeon RPG fans.

The 2024 3D remake of Wizardry: Proving Grounds of the Mad Overlord also gave the series fresh attention, especially after winning the Grammy Award for Best Score Soundtrack for Video Games and Other Interactive Media at the 67th Grammy Awards last year.

Now the interesting part is whether Atari and Drecom can keep the branding clean enough for fans to understand what belongs where. Because if the messaging gets messy, casual players will just be confused. But if it works out, we could be looking at a proper revival of one of RPG gaming’s old legends — and bro, for dungeon crawler fans, that is definitely worth watching.

Source: Anime News Network

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WizardryAtariDrecomRPGRetro Gaming