viviON, the company behind DLsite, is preparing a new cloud gaming platform called viviON Games — and this one could be interesting for fans of Japanese indie games, visual novels, and niche PC releases.
The service is planned for a 2026 launch and is built around letting users play PC games on smartphones through a browser. Instead of downloading a full game or setting up a PC client, viviON Games will run titles through dedicated cloud servers using the OOParts Engine, a cloud gaming system acquired last year by viviON subsidiary EISYS.
Basically, the pitch is simple: open your phone, launch the game in-browser, and play without needing a gaming laptop or desktop setup. For Malaysia and SEA, that angle makes sense. A lot of players here are mobile-first, but plenty of interesting Japanese PC games still live outside the usual mobile app store ecosystem. If viviON can make that gap smaller, it could help more people access titles that usually feel locked behind a proper PC.
The company says the goal is to make PC gaming easier to fit into everyday life. That is very real, bro. Not everyone has time to sit at a desk for three hours after work, class, commuting, family stuff, or just surviving KL traffic. Cloud play on a phone could make shorter sessions more practical — assuming the connection is stable enough.
The other big point: developers apparently will not need to create mobile ports for their games to appear on viviON Games. Since the platform is designed around PC titles, this could lower the barrier for smaller studios that want to reach phone users without rebuilding their game for iOS or Android.
viviON has already experimented with mobile access before through apps like DL Play Box and the updated DLsite GamePlay, which allowed users to play indie titles hosted on DLsite via mobile devices. However, Automaton reports that viviON Games is expected to have a different catalogue rather than simply being the same thing with a new name.
One smart move is the business model. viviON Games will use one-time purchases per game, not a Netflix-style subscription. That matters because subscription fatigue is real in Malaysia — between streaming, game passes, cloud storage, anime platforms, and everything else, another monthly fee can feel sus. A buy-per-title model also fits niche games better, especially visual novels and indie releases where players may prefer owning access to one specific title instead of paying for a big library they barely touch.
viviON says this approach helps preserve each game’s value while still letting revenue scale with sales volume. In plain English: they want developers and publishers to feel like their games are not being dumped into a bargain-bin subscription pool.
The launch lineup has not been confirmed yet, but viviON Games will be shown at BitSummit PUNCH in Kyoto from May 22 to 24. The playable demo list includes Yomawari: Lost in the Dark, Seifuku Kanojo, KemonoMix Re, One Way Heroics Plus, Terminus Historia, Return to Shironagasu Island, and The Clingy Ghost. These demo titles may not necessarily reflect the final release catalogue.
viviON will also be offering sales and distribution consultations for game companies and developers at the event, which suggests this is not just a consumer-facing experiment. They are actively trying to build a pipeline.
For SEA players, the big question will be performance. Cloud gaming lives or dies on latency, server location, pricing, payment support, and whether the catalogue is actually strong. But if viviON Games can deliver smooth browser-based access to Japanese PC titles on regular smartphones, this could become a pretty useful bridge between DLsite-style PC gaming culture and mobile-first players in our region.
Source: Automaton Media