Anime / ACG

hololive’s Holoearth Game Is Shutting Down This June

By Aimirul|
Share

Cover Corporation’s Holoearth game is officially heading offline. The game, which sits under the wider hololive Alternative metaverse project, will end service on June 28 at 9:00 p.m. JST.

For Malaysia and SEA fans, that timing lands at 8:00 p.m. MYT, so local players still have a clear final window to log in before the servers close.

Holoearth only reached its first public version 1.0.0 release in April 2025, after spending around three years in limited beta testing. That makes this shutdown a pretty quick one by live-service standards, especially for a project attached to a brand as huge as hololive.

What Was Holoearth?

Holoearth was designed as a game project connected to hololive Alternative, an “alternative world” concept featuring the talents from Cover’s Hololive Production VTuber roster.

Instead of being just another concert stream, merch drop, or anime-style music video, Holoearth looked like Cover’s attempt to build a more interactive space around the hololive universe. For fans, the appeal was obvious: a game-like world where hololive’s characters and lore could exist beyond livestreams and short-form animated projects.

The game also had some serious creative names attached. Masaru Sakamoto from Trigger, known for work connected to SSSS.Gridman and SSSS.Dynazenon, designed the female main character, called the Pathfinder. Meanwhile, Wit Studio animated a teaser video for the game, which debuted together with the public release in April 2025.

That’s not small-name support, bro. Trigger and Wit Studio are both major signals to anime fans that Cover wanted Holoearth to feel like more than a basic tie-in game.

Why SEA Fans Should Care

hololive has a massive international audience, and Southeast Asia has always been one of the loudest regions for VTuber fandom. Malaysian fans, Indonesian fans, Singaporean fans — everyone knows how active the VTuber scene is here, especially around clips, fan art, cosplay, merch, and convention culture.

So even if Holoearth itself was not necessarily a mainstream game in Malaysia, the shutdown matters because it shows how difficult it is to turn VTuber popularity into a long-running live-service game. Big IP alone does not guarantee longevity. You still need a strong game loop, consistent updates, and enough players willing to keep coming back.

That is the tough part for any metaverse-style project. Fans may love the talents, the music, and the worldbuilding, but asking them to commit to a separate game platform is a different challenge.

For players who did jump into Holoearth, the June 28 deadline is basically the final call. If you have screenshots to take, moments to archive, or just want one last look at the world before it disappears, don’t wait until the final day and then kena server rush.

A Short Run, But Still Part Of hololive History

Holoearth ending service does not mean hololive Alternative itself is gone, but it does close an important chapter for Cover’s bigger multimedia ambitions.

The project showed how far hololive could stretch beyond livestreaming, but it also reminds us that anime-style game projects need more than nice visuals and strong branding. In 2026, players are spoiled for choice. If a live-service game wants your time, especially in SEA where people are juggling mobile games, PC titles, gacha dailies, and esports, it has to be sticky from day one.

Still, Holoearth will be remembered as an interesting experiment from one of VTubing’s biggest companies. Not every experiment survives, but this one gave fans a clearer look at what a hololive game-world could be.

Source: Anime News Network

Tags

hololiveHoloearthVTuberCover Corporation