If your anime taste leans Gundam, Evangelion, or Gurren Lagann, Nitro Gen Omega sounds like the kind of game that knows exactly which buttons to press.
According to Siliconera’s review, Destinybit’s mecha RPG wears its influences proudly. The game is packed with stylish character work, dramatic camera framing, flashy robot designs, and that very specific “humanity is cooked but we still pilot giant machines” energy that mecha fans live for.
The setup is simple at first. You begin with a randomised crew of four pilots who form a fresh mercenary unit. Their job: head down to the ruined surface, destroy hostile robots, and fight back against a rogue AI. Early missions start around Anchorage with patrol duties, but as your squad becomes more notorious, the stakes get bigger. Eventually, your team becomes part of humanity’s larger pushback against the machines that forced people into tower-like cities above the clouds.
That premise alone already feels tailor-made for Malaysian and SEA anime fans who grew up watching mecha shows on TV, collecting Gunpla, or arguing over which Gundam timeline is the least headache. But Nitro Gen Omega is not just about looking cool in a robot. The review makes it clear that the real hook is how much responsibility the game puts on the crew inside the mech.
Combat is turn-based, but not in the usual “select attack, wait, repeat” way. You plan a sequence of actions along a timeline, then watch everything unfold during the resolution phase. Each crew member has a role. The Driver handles movement and certain attacks or defensive options. The Engineer supports the machine, including healing systems and managing overheating. The Operator focuses on evasive actions and scanning threats. The Gunner handles weapon fire and reloading.
The clever bit is that the pilots are not emotionless menu buttons. Their relationships and moods can affect combat. If two crew members are annoyed with each other, one may interfere with the other’s action. If they recently had a positive moment, they might help instead. That gives battles a very anime-feeling rhythm, where squad chemistry matters as much as weapon timing.
Siliconera notes that the game does not explain itself as clearly as it should. The UI takes some getting used to, and the tutorial apparently could do more to teach how crew roles, timing, and combat planning fit together. Some campaign missions can also lead to game over if failed, while other parts may push players into grinding robot fights or taking sidequests to stay strong enough.
But once the systems click, Nitro Gen Omega seems to offer something pretty different from a normal mech RPG. Outside combat, you manage the pilots back at base using Activity Tokens. These let you send crew members to different activities that influence their mental state, fatigue, relationships, and long-term growth. Arcade games, Shogi, and even a dance game can shape how your team performs. Keeping pilots healthy, in a good mood, and not too tired becomes part of the strategy.
There is also a custom character creator, though the review says it has some limits. Hair, clothing, and face options are not huge, but colour choices are more flexible. Custom characters may not appear in your starting squad, though they can show up in cities if that option is enabled.
For SEA players, the appeal here is clear: Nitro Gen Omega sounds like a game for people who want mecha anime chaos, tactical planning, and crew management in one package. It may not be the most instantly readable RPG, but if you enjoy learning deep systems and watching your squad slowly become a proper robot-fighting family, this one is worth keeping on the radar.
Nitro Gen Omega is available on Nintendo Switch, PS5, Xbox Series X, and PC.
Source: Siliconera