Atomic Heart Studio Keeps DLSS 5 And AI Tools On Watchlist For Now
Mundfish is not rushing into the next big tech trend just because everyone in gaming is arguing about it.
In a recent interview with Wccftech, Mundfish founder and CEO Robert Bagratuni was asked about NVIDIA DLSS 5, the new upscaling and frame-generation tech that made noise at GDC 2026. The reaction around DLSS 5 has been pretty split, especially among developers and modders — some see it as the next big leap for PC gaming, while others are more cautious about what it means for performance targets, visual quality, and creative control.
For now, Mundfish is taking the safe route: interested, but not committed.
That is notable because Atomic Heart already supports NVIDIA DLSS features, including Super Resolution and Frame Generation. So this is not a studio that is allergic to GPU tech. Bagratuni described DLSS 5 as "highly promising", but said the team is still tracking how the technology develops and will evaluate whether it makes sense for future releases.
In simple terms: Atomic Heart 2 and Mundfish's The Cube MMO are not confirmed DLSS 5 titles right now.
For Malaysia and SEA PC gamers, this matters because DLSS support can make a huge difference if you are not running a monster RM8,000 rig. A lot of players here are on mid-range cards, older RTX GPUs, or gaming laptops where every extra frame counts. If DLSS 5 eventually lands in Mundfish games and works well, it could help more players push higher settings without turning their PC into a jet engine.
But honestly, waiting is not a bad call. New rendering tech can be powerful, but early implementation is where things can get messy. Nobody wants weird ghosting, input feel issues, or visual compromises in a shooter where atmosphere and combat feedback matter.
The interview also touched on AI tools in game development — another spicy topic across the industry right now. Bagratuni said Mundfish has researched how neural networks and AI could help production, especially in pre-production where teams explore concepts and iterate ideas quickly. However, the studio has decided not to bring those tools into its daily pipeline at the moment.
The position is not anti-AI for the sake of it. Mundfish believes AI can reduce some workload and speed up early development, but the studio still wants to keep human creativity at the centre of production. Bagratuni also left the door open, saying the company will continue watching how AI evolves and may adopt it later if it fits.
That is probably the most sensible answer a studio can give in 2026. The games industry is still figuring out where AI helps and where it creates problems — from art pipelines to writing, animation, modding, and even job security. For fans, the key question is simple: does the final game feel handcrafted, polished, and worth the money?
With both Atomic Heart 2 and The Cube MMO in development, Mundfish already has plenty to manage. Betting too hard on controversial tech before the industry settles down could easily become a distraction.
So for now, the studio's message is clear: DLSS 5 is interesting, AI is being watched, but Mundfish is not flipping the whole switch yet. Cautious? Sure. But for a studio juggling big projects, that might be the smartest play.
Source: Wccftech Gaming


