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Bank of America Says GTA 6 Should Cost US$80, and Gamers Are Not Going to Love the Reason

By Aimirul|
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GTA 6 is already looking like the kind of launch that can swallow the whole internet for a week. But before Rockstar even confirms the final price, one major bank is already pushing a spicy idea: make it US$80.

According to Wccftech, Bank of America analyst Omar Dessouky argued in an investor note, reported by Seeking Alpha, that Take-Two should price GTA 6 above the usual US$70 premium game standard. The logic is not just about Take-Two making more money from what will almost certainly be a monster release. The bank also believes GTA 6 could help lift pricing across the wider games industry.

Basically, if GTA 6 launches at US$70, other publishers may struggle to convince players that their own games deserve US$80. But if Rockstar sets the new ceiling first, the rest of the industry gets more room to follow.

That is the part gamers will side-eye hard.

Why this matters in Malaysia and SEA

For Malaysian players, US$80 is not a small jump. Depending on exchange rate and platform pricing, that can land around the RM370 to RM400 zone before we even talk about deluxe editions, DLC, PS Plus, Xbox subscriptions, or buying new hardware. For SEA gamers, where salaries and spending power vary wildly from country to country, US pricing already hits harder than it does in the US.

A US$10 increase may sound small on an investor slide, but locally that could be the difference between buying day one, waiting for a sale, or just watching gameplay on YouTube first. And GTA is exactly the kind of game many casual players want to experience at launch, because spoilers, memes, and online chaos will be everywhere.

The argument from Bank of America comes after Take-Two CEO Strauss Zelnick appeared at the iicon Video Game Conference. Based on the report, Zelnick strongly suggested GTA 6 is still on track and will not face another delay. He also touched on the long-running industry argument that games have become cheaper over time if adjusted for inflation.

Zelnick has not confirmed GTA 6 pricing. Take-Two is still keeping quiet on the official number. But he did say the company’s job is to charge much less than the value delivered, so players feel the price is fair for what they receive.

The industry problem should not become the gamer problem

Here is the uncomfortable bit: the games industry really is under pressure. Budgets are huge, development cycles are longer, layoffs have been brutal, and big publishers are chasing safer bets. But asking players to absorb that pressure through higher prices is not exactly a consumer-friendly solution.

GTA 6 is probably one of the few games powerful enough to sell at US$80 without collapsing demand. Rockstar has that level of hype. But once a giant like GTA moves the baseline, other publishers may treat it as permission, even if their games do not offer the same scale, polish, or cultural impact.

For Malaysia and SEA, that could mean fewer day-one purchases and more players waiting for discounts. The market here is passionate, but price-sensitive. Publishers should know this already from how big regional pricing, free-to-play games, mobile gaming, and Steam sales are in our part of the world.

GTA 6 will likely be massive no matter what. But if it becomes the game that normalises US$80 pricing, the win for investors may feel like a loss for players.

Source: Wccftech Gaming

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GTA 6Rockstar GamesTake-TwoGame Prices