BeastLink Looks Like Multiplayer Kaiju Chaos With Humans Fighting Back
If your idea of a good multiplayer night is watching an entire city get flattened while your squad screams in Discord, BeastLink might be one to keep on the radar.
The newly revealed indie game comes from Grove Street Games, a studio many players will know from port work on titles like ARK: Survival Ascended and Grand Theft Auto: The Trilogy – The Definitive Edition. This time, though, the pitch is not a remaster or a port. BeastLink is aiming for full-on kaiju destruction with humans, vehicles, and massive monsters all fighting across breakable urban maps.
According to the game’s Steam page, BeastLink supports matches with up to 32 players, where players can battle as regular humans or transform by collecting a special serum that lets them “Link” with giant Beasts. Each Beast is meant to have its own abilities and combat style, so this is not just one big monster skin slapped onto the same moveset.
The big hook is the destruction tech. Grove Street Games is calling it “SuperDestruction”, a system where the studio claims everything can be smashed down into dust. If that works properly, BeastLink could have the kind of messy, chaotic energy that makes multiplayer clips go viral — buildings collapsing, tanks firing, helicopters spinning around, and one giant monster ruining everyone’s carefully planned strategy.
For Malaysian and SEA players, the appeal is easy to understand. We love party chaos games when they are easy to explain and fun to jump into with friends. BeastLink sounds like the kind of game that could work well for weekend squad sessions, cyber cafe nights, or streamer lobbies, especially if the match pacing is fast and the destruction feels responsive.
The human side is what makes the concept more interesting than a normal monster brawler. Instead of only controlling the kaiju, players can also run around at street level and use vehicles like cars, helicopters, tanks, and aircraft. That means there is room for proper underdog moments: one player stomping through the city as a beast, while another tries to survive long enough to fight back with whatever hardware they can grab.
Of course, the big question is execution. Fully destructible multiplayer maps sound amazing on paper, but they can also become a performance nightmare, especially for players in SEA dealing with server distance, unstable ping, or mid-range gaming laptops. If BeastLink wants to land here, it needs solid optimisation, decent matchmaking, and hopefully server options that do not leave Malaysian players stuck with painful latency.
There is also fair caution around Grove Street Games because the studio’s name is still tied to the rough launch reputation of the GTA Trilogy remaster. BeastLink is a different kind of project, but players will probably want to test it first before getting too hyped.
Good news: that chance is coming soon. BeastLink is planned for early access this year, and a beta test is scheduled to begin on May 8. Interested players can apply through the game’s Steam page. Console versions are also planned, though no exact release timing was shared in the source material.
If the destruction really delivers, BeastLink could become a fun chaos pick for SEA squads who want something louder and dumber-in-a-good-way than the usual ranked grind. Not every game needs to be esports serious, bro. Sometimes you just want to become a giant monster and delete a building.
Source: Destructoid


