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Former PlayStation boss says day-one PC launches don’t make sense for Sony’s biggest games

By Aimirul|
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Shuhei Yoshida, the former PlayStation exec who spent years close to Sony’s first-party machine, has weighed in on the whole “PlayStation on PC” debate — and his take is pretty clear: PC ports make sense, but launching Sony’s biggest AAA games on PC day one? Not so much.

Speaking during an interview at Powerhouse Museum’s ALT. Games Festival, Yoshida said that when he was involved with PlayStation’s game development side, Sony’s first-party AAA titles were not meant to launch on other platforms like PC. That old approach has obviously changed over the PS5 generation, with major PlayStation titles gradually making their way to PC.

The big turning point was Horizon Zero Dawn, which came to PC in 2020. That happened after Yoshida had already stepped down as president of SIE Worldwide Studios, but he says the shift makes sense when you look at how expensive modern blockbuster games have become.

Basically, big-budget PlayStation games cost a lot more to make now. Releasing them on PC after a couple of years can help Sony earn more from the same game, recover development costs, and put that money back into future projects. For Malaysian and SEA players, this is the part that matters most: if you’re mainly a PC gamer and don’t want to buy a PS5 just for one or two exclusives, delayed PC ports keep the door open.

Yoshida also pushed back against the idea that PC ports seriously hurt PlayStation hardware sales. He acknowledged that a small but loud group of fans complains whenever PlayStation games go to PC, but he does not think those ports have meaningfully damaged PS5 adoption.

That tracks with how people actually buy games here. In Malaysia, plenty of players already split their gaming between console, PC, handhelds, and sometimes cybercafes or gaming laptops. A PC release two years later does not automatically replace the appeal of playing Spider-Man, God of War, or Horizon early on PlayStation. For die-hard fans, the console still gives you the first seat. For everyone else, PC becomes the patient gamer option.

Where Yoshida draws the line is day-one PC releases for Sony’s biggest first-party games. He said launching new AAA PlayStation titles on other platforms from day one would not be a good strategy for a platform holder like Sony.

That is the key difference. Sony is not just selling games; it is selling the PlayStation ecosystem. If every huge exclusive lands on PC at the same time, the reason to buy the hardware becomes weaker. For SEA players, especially when gaming budgets are tight, that decision becomes even sharper: why buy another box if your existing PC can play everything immediately?

There has also been recent chatter that Sony may be pulling back from PC ports for major single-player games, with Ghost of Yotei mentioned in reports. Yoshida said he has not seen proof that Sony is abandoning its current PC strategy. But he added that if Sony really is changing direction, it will be interesting to see how the company keeps funding its massive first-party development pipeline.

There is another layer to all this: Xbox. Some speculation links Sony’s caution to rumours that the next Xbox could lean heavily into PC-style hardware, almost like a Steam Machine. If Microsoft can market a future Xbox-style device as a place where you can play PC ports of PlayStation games, that creates awkward optics for Sony — especially after how long it took Helldivers 2 to make the jump to Xbox.

For now, the most realistic read is this: PlayStation is not done with PC, but don’t expect Sony’s biggest single-player games to hit Steam on launch day anytime soon. If you’re in Malaysia and deciding between PS5 and PC, the old rule still applies — buy PlayStation if you want the exclusives early, wait on PC if you’re okay being late to the party.

Source: GamesRadar

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PlayStationPC GamingSonyShuhei Yoshida