GTA 6’s Price Could Decide Whether RM300+ Games Become Normal
The biggest GTA 6 question right now is not just “when is the next trailer?” Bro, it is also “how much pain will our wallets take?”
According to IGN, Bank of America has now joined the pricing conversation around Rockstar’s next monster release. Omar Dessouky from BofA Global Research reportedly came away from the recent iicon conference with a clear view: Grand Theft Auto 6 should launch at US$80, which is US$10 above the current US$70 triple-A standard.
That sounds like corporate spreadsheet talk, but for players in Malaysia and SEA, this matters a lot. Console games are already expensive here once you factor in exchange rates, platform pricing, and the fact that many players are choosing between one big release or several cheaper games during sale season. A US$10 jump may look small in America, but locally it can be the difference between “day-one buy” and “wait for discount, bro.”
The key point from Dessouky is not just that GTA 6 can probably sell at US$80. It is that if Rockstar and Take-Two price GTA 6 at US$70, other publishers may struggle to convince players that their own games deserve US$80.
That is the real industry drama here. GTA 6 is expected to be one of the biggest entertainment launches ever, with tens of millions of copies likely moving fast when it finally drops. If the biggest game on the planet says “US$70 is enough,” then good luck to everyone else trying to charge more for a shorter campaign, weaker online mode, or another half-baked live-service experiment.
Nintendo has already entered this new pricing space with Mario Kart World at US$80. The concern from the business side is clear: if GTA 6 does not raise the ceiling, US$80 games could become harder to justify across the market.
Take-Two CEO Strauss Zelnick has not revealed the final price yet. At iicon, he said the company focuses on making sure players feel the price is fair compared to the value delivered. He also argued that game prices have not risen much over the years compared with inflation, since major releases have largely stayed around US$60 to US$70 for a long time.
Fair enough — modern games are massive, expensive, and take years to build. But players also have their own reality. In Malaysia, people are dealing with subscriptions, rising hardware prices, battle passes, DLC, and in GTA’s case, the possibility of a huge new GTA Online ecosystem after launch. If the base game goes US$80 and the online side pushes extra spending, the “value” argument will be watched very closely.
There is also one more local sting: GTA 6 is currently set for PlayStation 5 and Xbox Series X/S only on launch day. No PC day-one. That means many Malaysian fans who mainly game on PC may either wait, borrow a console, or finally consider upgrading to current-gen hardware. If the game itself also lands at a premium price, that launch-day hype becomes a serious budget decision.
For now, Rockstar has not started the full marketing push. IGN notes that the next big clue could arrive this summer, possibly with Trailer 3. GTA 6 is scheduled to launch on November 19, 2026, after delays, for PS5 and Xbox Series X/S.
My take? GTA 6 is probably one of the few games that can survive an US$80 price tag without blinking. But if it does, jangan terkejut if more publishers try to follow. The danger is that not every game is GTA 6 — and players here will absolutely notice.
Source: IGN


