Miyamoto Says Super Mario Galaxy Movie’s Speed Is Part of the Plan
The Super Mario Galaxy Movie may be pulling strong numbers at the box office, but not everyone is vibing with how the film actually moves.
Critics have been mixed on Nintendo and Illumination’s latest Mario movie, and one of the loudest complaints online is simple: the whole thing feels too fast. Scenes jump in, jokes land, fan-service moments flash by, and before you can properly breathe, the movie is already racing to the next set-piece.
Nintendo legend Shigeru Miyamoto, though, is not backing away from that approach.
In an interview published by Nintendo Dream and later translated by Nintendo Everything, Miyamoto explained that he sees Illumination’s method as being quite close to how he thinks about game design. Instead of treating a movie as one long stretch, he described it more like a collection of compact pieces that can work individually, then combine into a full 90-minute experience.
His example was basically this: if you build enough short, self-contained sections, those pieces can be swapped, rearranged, and tightened until the final movie becomes very dense. For Miyamoto, the key idea is that nothing should feel wasted. Every small scene should have some kind of fun or purpose, even if it only lasts a few minutes.
And honestly, from a Nintendo point of view, you can see the logic. Mario games have always been built around quick bursts of joy. A level introduces one idea, plays with it, then moves on before it becomes boring. That design philosophy works gila well in games, especially for players who just want instant fun without long downtime.
The problem is that movies are a different beast.
A platforming level does not need an emotional arc. A film usually does. That is where some viewers feel The Super Mario Galaxy Movie struggles. If every scene is treated like a fun little unit, the pacing can feel energetic, sure, but it can also make the story feel like it is constantly skipping past deeper character moments.
Miyamoto did not directly address that criticism. His comments were more focused on how much humour, energy, and fan-service can fit into a short runtime. He also suggested that the film’s speed makes sense for a younger audience, including kids who may not sit still for long in a cinema.
For Malaysian and SEA audiences, that explanation actually makes the debate more interesting. Mario is a family brand here. A lot of people watching this in cinemas are not necessarily hardcore Nintendo fans who know every Galaxy reference. Some are parents bringing kids, some are casual fans, and some are gamers who grew up with Mario on handhelds and emulators. A fast, colourful 90-minute ride might work perfectly for that crowd.
But for older fans hoping the Galaxy setting would bring more emotional weight or a bigger sense of wonder, the speed could feel like wasted potential. Super Mario Galaxy as a game has such a magical, spacey vibe that many fans probably expected the movie to slow down occasionally and let those moments breathe.
Eurogamer’s own review argued that the film does not leave enough room for anything truly lasting to develop. So while Miyamoto clearly respects Illumination’s packed, punchy style, the bigger question remains: does density automatically mean a better movie?
If you missed it in cinemas, or you are waiting for the type of movie you can watch at home while scrolling group chats, The Super Mario Galaxy Movie is reportedly heading to VOD platforms on 19 May.
Source: Eurogamer


