PlayStation Reportedly Locks Single-Player Exclusives Back To Console
PlayStation PC gamers, this one hurts a bit.
According to a new Bloomberg report cited by Wccftech, PlayStation Studios boss Hermen Hulst reportedly told staff during a town hall that Sony’s first-party narrative single-player games will be treated as PlayStation console exclusives going forward.
In normal gamer language: if you were waiting for every big PlayStation story game to eventually land on Steam, that strategy may not work anymore.
This lines up with an earlier Bloomberg report from March, which suggested Sony was already shifting away from bringing its biggest single-player exclusives to PC. The examples being discussed include heavy-hitters like God of War, Ghost of Yotei, Saros, and Naughty Dog’s upcoming Intergalactic: The Heretic Prophet.
That does not mean PlayStation is fully abandoning PC. The split seems to be more specific: multiplayer and live-service titles can still go wider, while prestige single-player games stay locked to PlayStation hardware.
So titles like Marathon and Helldivers 2 are still expected to reach other platforms. Third-party games, plus projects like Guerrilla Games’ upcoming Horizon Hunters Gathering, are also still coming to PC. But for Sony’s own cinematic single-player lineup? The door looks like it is closing.
For Malaysian and SEA players, this is a pretty big signal. A lot of us have been living in the “wait for the PC port” era, especially if we already built a decent rig or gaming laptop. Steam regional pricing, keyboard-and-mouse support, ultrawide monitors, and cheaper upgrade paths made PC ports super attractive.
But if this reported direction sticks, then PlayStation is basically saying: if you want the next wave of its flagship story games at launch — or maybe at all — you need the console.
That matters because console ownership is not a small impulse buy here. Between the PS5 hardware, extra controllers, storage, game prices, and PS Plus if you also play online, Malaysian gamers have to plan their budget properly. The source also notes that the minimum US price to play these kinds of games is now sitting at $599.99 after the most recent PS5 price hike in April, which makes the console-first strategy feel even more expensive from our side of the world.
The reported reason is also very business-brained: Sony apparently was not seeing enough commercial return from later PC ports. The early batch of PlayStation PC releases performed well, but Wccftech notes that sales reportedly became weaker with each newer title. From Sony’s view, porting is not free — it takes engineering, QA, support, marketing, and time.
There was always one obvious alternative: release PlayStation games day-and-date on PS5 and PC. But that would weaken the whole reason to buy a PlayStation console. If the next God of War-style blockbuster launches on Steam at the same time, many players will just skip the box completely.
So yeah, the message is quite clear. PlayStation still likes PC money, but not enough to sacrifice the console’s biggest selling point.
For SEA fans, the practical takeaway is simple: if a future PlayStation first-party single-player game is a must-play for you, don’t assume a PC version is coming later. The old “wait two years for Steam” plan may be cooked.
Source: Wccftech Gaming


