esportsMLBB

Subnautica 2 Early Access Is Here: Co-Op, New Planet, Bigger Builds and Serious PC Specs

By Aimirul|
Share

Subnautica 2 has finally surfaced after years of waiting, delays, and behind-the-scenes drama involving Unknown Worlds and Krafton. The underwater survival sequel entered early access on May 14 for Xbox Series X/S and PC, with Game Pass support from day one.

For Malaysian and SEA players, that Game Pass bit is the big one. Instead of paying full price upfront just to see whether the early access build is worth it, Xbox and PC Game Pass subscribers can jump in much easier. If you’re already paying monthly for Game Pass, this is one of those “try first, decide later” survival games that makes the subscription feel useful.

New planet, new kind of ocean nightmare

Subnautica 2 moves away from the familiar waters of earlier games and drops players onto a new planet that appears to be called Zezura. Unknown Worlds describes it as a cold world filled with tall salt flats and alkaline soil, but the interesting part is what sits below: deep crevasse lakes connected through underground aqueducts.

Basically, don’t expect just another open ocean map. The sequel seems built around stranger vertical spaces, hidden water systems, and exploration routes that go far beneath the surface. There’s also a massive tree shown in the cinematic trailer, with roots stretching across the water. Your AI guide, Noah, warns you not to swim toward it — which, of course, makes everyone want to swim toward it immediately.

Early access will only include part of the story, so don’t expect every mystery to be answered yet. But the setup already feels properly eerie.

Co-op is optional, not forced

One of the biggest changes is four-player co-op. You can explore with friends, build together, and probably scream together when a giant sea creature appears out of nowhere. But Unknown Worlds is positioning co-op as an optional way to play, not a total identity shift.

That matters because Subnautica’s magic has always been the lonely tension of being small, underprepared, and very far from safety. Solo players can still play it like the older games. Co-op is there if your Discord squad wants to turn underwater panic into group chaos.

The game also introduces four pre-designed characters at the start, with more coming later. Customisation options are planned too, which is a proper upgrade from the fixed protagonists of previous entries.

Bases and vehicles get a proper glow-up

Base-building has been rebuilt for the sequel. Instead of sticking to more rigid shapes, the new system is designed to be more flexible and sculptural. Extra options like base painting, coloured lighting, and light controls are planned, though early access will naturally roll things out in stages.

The new Tadpole vehicle also sounds like a fun addition. It resembles the Seamoth at a glance, but it is smaller and more customisable, with multiple chassis types. Friends can also hang onto it, which is very on-brand for any co-op group where one guy does all the crafting and everyone else just leeches transport.

Bigger creatures, bigger install, bigger PC demands

Leviathans are back, and Subnautica 2 launches with multiple new ones. The Collector Leviathan can grab and crush players with its tentacles, while another huge creature shown in trailers looks like a giant clam that can trap you inside its mouth. Lovely stuff.

The sequel is also moving from Unity to Unreal Engine 5, using tech like Nanite for richer environments, lighting, shadows, and creature detail. The trade-off? Hardware.

The install size is around 50GB. For 1080p/30fps on Low, you’ll need at least an Intel Core i5-8400 or Ryzen 5 2600, 12GB RAM, and a GTX 1660 6GB or RX 5500 XT 6GB. Recommended 1440p/60fps Medium jumps to an i7-13700 or Ryzen 7 7700X, 16GB RAM, and an RTX 3070 or RX 6700 XT.

If you want High settings at 1440p/60fps, the GPU target becomes RTX 4070 or RX 6900 XT with 32GB RAM. For 4K/60fps High, Unknown Worlds lists an i9-14900K or Ryzen 9 7900X3D, 32GB RAM, and an RTX 5070 Ti or RX 7900 XTX.

So yes, Malaysian PC gamers on older cybercafe-style rigs may need to manage expectations. Game Pass helps with access, but Unreal Engine 5 doesn’t care about your wallet.

Unknown Worlds says this early access version already has more biomes, creatures, Leviathans, craftables, and vehicles than Subnautica and Below Zero had at their own early access launches. The studio originally targeted around 12 hours of content, but internal playthroughs now often exceed 20 hours, with some stretching to 70.

The plan is for at least two years in early access, with no battle pass, season pass, or subscription model. Buy in once, and updates are included.

Source: GamingBolt

Tags

Subnautica 2Xbox Game PassPC GamingSurvival Games