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Metroid Prime 4: Beyond: A Brilliant Comeback That Plays It Too Safe

Retro Studios finally brings Samus back with style, mood, and tight exploration, but Beyond stops just short of becoming the genre-defining sequel it could have been.

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By egg.network Staff
|April 21, 2026
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Release Date
January 1, 2025
8.0
EggScore

Score Breakdown

Gameplay
8.0
Graphics
8.0
Story
7.0
Multiplayer
5.0
Value
7.0

The comeback is real, but so is the ceiling

After years of development drama, Metroid Prime 4: Beyond had one job: remind everyone why this series matters. On that front, Retro Studios absolutely delivers. This is a proper Metroid Prime game, not some confused reboot wearing Samus' helmet. The lonely sci-fi mood is back, the lock-on shooting still feels weirdly satisfying in a way modern shooters often don't, and the constant push-pull between curiosity and danger remains the real reason this series has cult status.

But here's the honest take, bro: Beyond is at its best when it remembers what Prime does well, and noticeably shakier when it tries to modernize itself with trend-chasing ideas. The result is a sequel that is often excellent, sometimes awkward, and never quite the untouchable masterpiece fans were dreaming about.

Exploration still carries the whole experience

The biggest win here is atmosphere. Beyond understands that Metroid Prime is not just about shooting aliens. It is about stepping into hostile, beautiful spaces and slowly learning how they work. Viewros and its surrounding biomes look like places built to be scanned, decoded, and mentally mapped. The jungle ruins, frozen facilities, volcanic stretches, and ancient structures all feed that classic Prime feeling of being somewhere mysterious and slightly wrong.

That sense of place matters because the core gameplay is still built around deliberate exploration. You scan clues, unlock routes, revisit older spaces with new abilities, and gradually turn confusion into mastery. That structure remains stupidly addictive. Even when Beyond is being conservative, it still nails the rhythm of finding a blocked path, filing it away in your brain, and coming back later with exactly the right tool.

Samus also controls beautifully. Critical consensus has been consistent on this point, and for good reason. Combat feels cleaner and more responsive than before, movement is more fluid, and the different control options make the shooting more comfortable without ruining the deliberate pace. This is not a twitch shooter, and thank God for that. Beyond works because every fight still feels tied to positioning, pattern-reading, and composure rather than raw chaos.

The boss fights deserve special love too. They are big, readable, and memorable in the exact way Metroid bosses should be. Even critics mixed on the game usually agree that these encounters are some of the cleanest examples of the series' design strengths.

The psychic powers are cool, until they aren't

Beyond's headline addition is Samus gaining psychic abilities, and this is where the game gets interesting without fully becoming great. In the good moments, these powers give puzzles more texture. Redirecting shots, manipulating objects, and using the environment in slightly more creative ways helps the game avoid feeling like a total nostalgia rerun.

The problem is that the mechanic often feels like an extension of existing Prime logic rather than a true leap forward. It is fresh enough to justify its existence, but not bold enough to redefine the game. Several reviews have landed in the same place: nice idea, mixed execution. That's the story of Beyond in one sentence.

The same goes for the broader structure. The open hub and vehicle traversal sound exciting on paper, but in practice they seem to be the most divisive part of the package. Instead of deepening the sense of discovery, the hub can flatten the pacing. Prime is usually strongest when its worlds are dense and interconnected. When Beyond opens up too much, the momentum dips and the magic gets a bit diluted.

That is also why some longtime fans have pushed back on the level design. For all its visual scale, Beyond can feel more linear than the best games in the series. You are still exploring, but sometimes it feels like the game is guiding your hand more than Prime should.

Story gets bigger, but mystery gets thinner

Narratively, Beyond does a solid job without becoming special. The setup around Viewros, the ancient Lamorn, Sylux, and the broader galactic threat gives Samus a clear path through the adventure, and there are a few story beats that hit hard enough to justify the wait.

Still, the old Prime magic came from isolation, from feeling like you were uncovering history through ruins and scans rather than listening to people explain the plot at you. Beyond keeps some of that lonely energy, but it is also more talkative. Companions and exposition make the story easier to follow, yet they chip away at the eerie quiet that made Prime feel different from every other sci-fi action game.

So yes, the story is more accessible. It is also a little less haunting.

Why it matters for Malaysia and SEA

For Malaysian players, the good news is simple: this is a Nintendo single-player release, so no server nonsense and no ping headache. The bigger question is platform and pricing. Local listings have put the standard Switch version around RM221 physically, while digital pricing has hovered around RM229 depending on region, which is pretty normal Nintendo tax territory. If you are on base Switch, Beyond is still available, but the better visual and control options on Switch 2 do make a difference, especially if you care about smoother performance and the extra aiming flexibility. In SEA, Metroid is still more niche than the usual Monster Hunter, FIFA, or gacha crowd, but among Nintendo heads, this is absolutely one of the bigger prestige releases to talk about.

Final call

Metroid Prime 4: Beyond succeeds because it respects the old formula instead of trying to blow it up. That makes it a safer sequel than some hoped for, but also a much stronger one than many feared. It brings Samus back with confidence, style, and enough smart ideas to stay engaging across the full ride.

Just don't go in expecting Nintendo's version of a genre reset. This is not Breath of the Wild for Metroid Prime. It is a polished, atmospheric, sometimes frustrating reminder that the old formula still slaps, even if it could have used one more truly daring swing.

Pros

  • Classic Prime atmosphere still hits
  • Excellent controls and combat feel
  • Strong boss fights and world design
  • Psychic powers add fresh puzzle ideas

Cons

  • Open hub hurts pacing
  • Too linear for a true Prime high
  • New ideas never fully evolve
8.0

Final Verdict

Metroid Prime 4: Beyond is a very good sequel and an easy recommend for Switch owners who love exploration-heavy action adventure games. It looks, sounds, and feels like Prime again, which is both its biggest strength and its ceiling. If you wanted a confident return, this is it. If you wanted a full reinvention, this one stops short.