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Phantom Blade Zero Review Round-up: A Positive Critical Verdict for Wuxia Action

Critics give Phantom Blade Zero a generally favorable verdict. Here is how its wuxia combat, branching story and difficulty options fit that reception.

eS
By egg.network Staff
|October 29, 2026
PCPS5
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Developer
S-GAME
Publisher
S-GAME
Release Date
October 29, 2026
8.8
Critics' aggregate: Metacritic 88/100

egg.network has not played Phantom Blade Zero. This review round-up is built from published critic reviews and official details, linked at the end. The score is the critics' aggregate, not our own.

The critical verdict

Critics have given Phantom Blade Zero a generally favorable reception, with a Metacritic aggregate of 88/100. OpenCritic reports that 96% of critics recommend it. Those results establish a positive overall verdict for S-GAME’s wuxia action RPG.

That reception accompanies a game about Soul, an elite assassin framed for the murder of his organisation’s patriarch. Its action draws on Chinese martial arts, while its setting combines wuxia with steampunk, cyberpunk, dark fantasy and horror. The critical consensus is positive at the overall level; the mechanics below outline the game attached to that verdict.

Combat revolves around weapons and sha-chi

Soul carries two primary weapons and two secondary weapons. Blades fill the primary slots, while secondary weapons, called phantom edges, include cannons, lances, axes and hammers. Switching weapons has a cooldown and fully restores sha-chi, the resource used for blocking and heavy attacks.

That links weapon switching to both offensive and defensive resources. Blocking, parrying and dodging are separate defensive options, with colour cues identifying attacks that restrict which responses can counter them.

Brutal moves heavily drain sha-chi when blocked. Killer moves cannot be blocked or parried. Parrying a brutal move, or dodging a killer move immediately before impact, triggers a ghostep that moves Soul behind the enemy. These rules distinguish the defensive responses rather than making them interchangeable.

Martial arts shape the presentation

The action’s development involved motion capture by martial artists, including Donnie Yen, alongside collaboration with traditional martial arts schools and inspiration from classic martial arts cinema.

Its kungfupunk identity combines traditional kungfu with steampunk and cyberpunk elements. The Phantom World takes China around the Ming dynasty as a foundation, then incorporates martial underworlds, conspiracy and supernatural elements. Traditional Chinese instruments are also blended with modern musical styles.

These elements establish the game’s presentation and setting without changing the central premise: Soul is being hunted while trying to uncover who condemned him.

Progression extends beyond the main route

Phantom Blade Zero uses a semi-open world with seamlessly connected regions and multiple possible paths. Some areas are initially inaccessible, and weapons acquired later can open routes that were previously unreachable.

Character progression includes a skill tree, weapon upgrades and six accessory slots that provide statistical or other bonuses. Weapon reforging resets upgrades and returns the materials invested in them, allowing those materials to be reassigned.

Main quests follow Soul’s story, while side quests explore other characters. Those side stories have multiple possible outcomes and affect which of eight endings concludes the main narrative. Their role therefore extends beyond adding separate character stories: they also influence how Soul’s journey ends.

Difficulty changes the conditions

The difficulty options are Wayfarer, Pathbreaker, Hellwalker and 66 Days. Hellwalker uses more advanced, adaptive enemy artificial intelligence.

The 66 Days mode follows Hellwalker’s conditions but adds a counter that starts at 66 and decreases with every death. Running out triggers permadeath. That death-based counter is a specific mode mechanic, separate from the story premise in which Soul has only 66 days left to live after receiving a tainted replacement heart.

New Game Plus becomes available after completing a playthrough. Between that mode, the difficulty options and the branching endings, the game includes several structures for subsequent playthroughs.

What matters for Malaysian and SEA players

Phantom Blade Zero releases on 29 October 2026 for PC through Windows and for PlayStation 5. S-GAME is both its developer and publisher.

For Malaysian and SEA players choosing between those platforms, those are the release options. The game is a third-person action RPG, with martial-arts combat, character progression and a connected, semi-open world forming its main structure.

Who its systems are built around

For players seeking martial-arts action, Phantom Blade Zero’s mechanics centre on weapon switching, resource management and attack-specific defensive responses. For players interested in narrative branching, side-quest outcomes feed into eight possible endings.

The published critical verdict remains generally favorable: 88/100 on Metacritic and a recommendation from 96% of OpenCritic critics. Those aggregate results are the basis for the positive consensus around S-GAME’s wuxia action RPG.

Sources

Pros

  • Generally favorable critical reception, with a Metacritic aggregate of 88/100.
  • Recommended by 96% of critics on OpenCritic.

Cons

    8.8

    Final Verdict

    Phantom Blade Zero received generally favorable reviews, with a Metacritic aggregate of 88/100. OpenCritic reports that 96% of critics recommend it.