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Control on iPhone Makes AAA Mobile Gaming Feel Very Real

Oleh Aimirul|
Kongsi

Mobile gaming has carried a certain reputation for years: endless ads, gacha traps, fake gameplay trailers, and games that feel designed more around your wallet than your thumbs. But every now and then, something lands that makes you pause and go, okay bro, maybe this space is changing for real.

That something is Control: Ultimate Edition on iPhone and iPad.

Remedy’s supernatural action game has now been ported to Apple’s mobile devices, and according to Destructoid, the result is genuinely impressive. The iPhone and iPad version costs US$4.99, which is roughly RM24 before exchange rate and platform pricing differences. For that price, players are getting the full game, not some chopped-up mobile spin-off.

The big shock is performance. The mobile version reportedly runs smoothly with stable FPS, and it even supports ray tracing. Yes, ray tracing on a phone. Obviously, this is not the exact same visual setup you would expect from a beefy PC or current-gen console. Some graphical settings have been reduced to make the port work. But the key point is that Control still looks and plays close enough to its mainline version that the whole thing feels like a proper AAA release, not a compromised experiment.

There is a catch, of course: you need serious Apple hardware. The game requires at least an iPhone 15 Pro or newer to run. That already puts it in premium-device territory, especially for Malaysian players where Pro-tier iPhones are not exactly casual purchases. So no, this is not suddenly replacing your RM1,000 midrange Android phone as the default gaming machine.

But for the SEA market, this still matters a lot.

Malaysia, Singapore, Thailand, Indonesia, and the Philippines are already mobile-first gaming markets. People grind Mobile Legends, PUBG Mobile, Honkai: Star Rail, Genshin Impact, and Wuthering Waves on phones every day. The difference now is that we are starting to see console-style premium games enter the same space with fewer compromises. If ports like Control become more common, mobile gaming could stop being treated as the “lite” category and start becoming another serious platform alongside PC, PlayStation, Xbox, and Nintendo Switch.

Apple has been pushing in this direction for a while. Big titles like Resident Evil Village, Death Stranding, and Hitman have already shown up on iPhone hardware. Control joining that list makes the trend harder to dismiss. Apple silicon has enough power to attract major publishers, and if developers can make ports perform well, the iPhone could become a genuine option for players who want premium games without buying another dedicated machine.

Still, accessibility is the big question. In Malaysia, the audience that can afford an iPhone 15 Pro or newer is much smaller than the audience playing on Android midrange phones. Until these AAA mobile ports reach more devices — especially Android flagships and maybe eventually stronger budget chips — this “new era” will remain exciting but limited.

For now, Control on iPhone feels like a strong proof of concept. It shows that a full AAA game can run well on a phone, look good, and not feel like a joke. That alone is a big shift from the old idea that mobile gaming is only for simple runners, puzzle clones, and ad-heavy time-wasters.

Also worth noting: Destructoid mentioned that Control: Ultimate Edition was also US$5 on Steam, which may still be the more practical route for many PC players. But the message is clear either way — mobile hardware is catching up fast, and publishers are paying attention.

Source: Destructoid

Tag

ControliPhoneMobile GamingAppleAAA Games