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title: "'Pragmata Solar Power Plant 100% guide: where the level’s key collectibles" are hiding' excerpt: "Pragmata’s Solar Power Plant has several easy-to-miss pickups, and some only" open up after later backtracking. category: esports date: '2026-04-17T22:02:05+08:00' author: Aimirul tags:

  • Pragmata
  • collectibles
  • guides
  • Solar Power Plant featured: false coverImage: /images/esports/pragmata-solar-power-plant-100-guide-where-the-level-s-key-collectibles-are-hiding.jpg

Pragmata's Solar Power Plant is not the kind of level you can fully clear in one chill run, and that's the big takeaway from GamesRadar's latest guide. While the area is split into three sections, some of its best pickups stay locked off until you unlock the ability to destroy blue Lunafilament barriers later in the game.

GamesRadar says the level includes multiple important collectibles, including three Safe Boxes, two REMs, a Mod, Pure Lunum, and a few other useful upgrades. For Malaysian and SEA players, this is the kind of info that actually saves time, especially if you're the type who likes to squeeze every resource out of a stage before moving on. No one wants to spend an hour pusing one map just to realise the game expects you to come back later.

Generator Entrance has one key upgrade, but not on your first visit

The opening section, Generator Entrance, only has one major collectible, but it's a good one: a Storage Expander that increases Diana's Hacking Gauge.

The problem is you can't grab it the first time through. To find it, move forward from the start and head right through the large door. Keep going until you spot the window labelled "0037 Test Module". Take the next right, follow the corridor to the end, and you'll see a room blocked by blue Lunafilament. Once you have the later upgrade that lets you break those blue crystal-like formations, come back here and collect the Storage Expander.

The main Solar Power Plant section is where most of the loot is

The second area is the big one, the section where you need to hack five locks to open the door that blocks the path ahead. According to GamesRadar, this space holds most of the valuable pickups, along with plenty of Upgrade Components.

After taking the small lift up, jump across the platforms and head to the right. At the edge of the last platform, look down and you'll spot a hidden area below. Drop in and you'll find an Upgrade Component plus a Lock Box containing Lunafilament. To get back out, you need to hack the red switch so the moving blocks can lift you back toward the main route.

There's another useful detour when you're standing in front of the locked door. Drop into the lower-right area, but be ready because robots patrol this section. Head up the black stairs, follow the hidden corridor around the left side, avoid the lasers and the enemy there, and you'll reach a Safe Box with more Lunafilament inside.

Later on, just after getting the Stasis Net for the first time, you'll notice another blue crystal barrier blocking a path. Break it once that option is available, head down the corridor, and drop into the arena below. You'll need to clear out a larger robot fight here, but the reward is worth it: another Safe Box and a white Delphi box containing one Pure Lunum.

The Concourse is a much easier cleanup run

The final Solar Power Plant area, The Concourse, is far less annoying. Most of its collectibles are placed directly along the path, so this part feels more like cleanup than treasure hunting.

The first REM is basically impossible to miss because you get it during a cutscene as soon as you enter the first room. GamesRadar notes that if you bring that REM back to Diana at the Shelter, she'll reward you with a Cabin Coin.

Near the escape hatch, there's a blue chest holding the Hardened Suit Mod, which increases Hugh's health by 10%. Then, through the double doors to the left of that hatch, you'll immediately see an orange Cartridge Holder that gives Hugh one extra Repair Cartridge for healing.

The last hidden collectible in the area is the second REM. Before the large circular elevator outside the quarters, look to the left of the double doors you came through and use the blue holographic lift point. That takes you to an upper ledge. From there, move toward the flickering wall and interact with it to reveal a hidden room behind Pragmata's first fake holo-wall. That's where the final REM is waiting.

For completionist players in Malaysia and the wider SEA crowd, the main thing to remember is simple: Solar Power Plant is not a true one-pass level. If you're aiming for 100%, plan for a return trip after unlocking the blue barrier break, otherwise memang senang miss a few of the best pickups.

Source: GamesRadar