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Pragmata review: Capcom’s sci-fi shooter wins with heart and smart co-op-style combat

By Aimirul|
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Capcom’s Pragmata sounds like a familiar sci-fi setup at first: a soldier lands at a lunar research station, everything has gone horribly wrong, and hostile machines now control the place. But what makes this game stand out is not just the setting or the action, it is how much heart Capcom manages to pack into the experience.

The story follows Hugh, a space marine sent to a facility on the moon for what should have been a routine visit. Instead, he arrives to find disaster, with most of the station’s human crew gone and only artificial life left behind. That includes IDUS, the AI controlling the station, and the many robots now standing in Hugh’s way.

His one real ally is D-I-0336-7, an android girl with a powerful hacking ability that can break through robotic defenses. Hugh quickly shortens her designation to Diana, and that simple moment sets the tone for the rest of the game. Rather than building their relationship through tension, mistrust, or emotional baggage, Pragmata lets the two click almost immediately. Hugh is protective without being cold, and Diana is curious, cheerful, and fascinated by Earth, a place she has never seen for herself.

That dynamic gives Pragmata a different flavour from a lot of modern story-driven action games. Instead of leaning into the tired “gruff man reluctantly learns to care” formula, this one starts from warmth and keeps building on it. It is sincere, sometimes very openly so, and whether that works for you will probably depend on how much you enjoy stories that wear their emotions in plain sight.

Mechanically, Pragmata is not a straightforward shooter. Hugh handles weapons and movement, while Diana hacks enemies in real time to expose their weak points. You are constantly juggling both sides. Hugh’s attacks alone barely do much to robot armour, so if you try to play it like a normal action game, you will struggle.

The hacking system is where things get interesting. While aiming at an enemy, you also have to navigate Diana through a small grid-based interface using the controller buttons. These hacking paths include hazards, obstacles, and useful boosts, all while enemies continue advancing. That means every fight becomes a multitasking test, where shooting, dodging, flying around, and solving fast puzzle inputs all happen together.

Capcom also gives both characters meaningful upgrade paths. Diana can specialise in hacks that build heat and expose enemies faster, while Hugh can improve his mobility, durability, and weapon options. The game clearly wants players to think about synergy rather than brute force. If you ignore one half of the duo, the combat starts to fall apart.

That design choice ties neatly into the story. Hugh and Diana do not just travel together in cutscenes, they rely on each other in every encounter. The game’s safer moments back at base, where you swap gear, unlock features, and find Earth-themed items Diana can interact with, help reinforce that bond further.

Another idea running through Pragmata is its view of artificiality. Capcom has said the station’s 3D-printed cityscapes are meant to resemble present-day generative AI output, copies of human spaces that feel close enough to recognise but empty of real life. That theme gives the game a timely edge, especially now when players across Malaysia and SEA are already seeing more debate around AI-made content, automation, and whether convenience is replacing actual craft.

For players here, that matters because Pragmata is not just another big-budget sci-fi release. It looks like a shorter, more focused game, around 10 to 12 hours to reach the credits, and that could be a plus for plenty of people juggling ranked matches, live-service grinds, and a growing backlog. If you want something story-driven that still asks you to stay engaged mechanically, this seems to offer exactly that.

According to Kotaku’s review, Pragmata is available on PC, PS5, Switch 2, and Xbox Series X/S, with the review playthrough clocking in at around 11 hours. It may be a little sugary for players who prefer darker or more restrained storytelling, but it sounds like Capcom has delivered something refreshingly earnest, clever, and confident in its own identity.

Source: Kotaku

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