Resident Evil Requiem Is Getting Finished at a Wildly High Rate Across PS5, Xbox and Steam
If you needed one more sign that Resident Evil Requiem has properly landed with players, here it is: people are not just buying it, they are actually finishing it.
Based on platform achievement and trophy data highlighted by GamesRadar, 70% of Steam players have unlocked the Rookie Agent achievement, which is awarded for clearing the game on at least Casual difficulty. On PlayStation 5, the equivalent completion rate sits at 66.9%, while Xbox is the real outlier at a massive 90%.
That is a seriously high finish rate for a modern AAA release, especially for a horror game. Big-budget titles often pull in huge audiences, but a lot of players never make it to the credits. Requiem seems to be bucking that trend in a big way.
There is one important caveat with the Xbox number. Some players on social media believe the figure may be inflated by a smaller overall player base on the platform. GamesRadar points to data from Alinea Analytics suggesting that, within the game’s first five million copies sold, around 300,000 were on Xbox, compared with an estimated 2.3 million on Steam and 1.6 million on PlayStation. If that estimate is accurate, Xbox’s audience may be smaller but more committed.
Even with that context, Requiem is still outperforming other major Resident Evil entries by a clear margin.
For comparison, GamesRadar notes that Resident Evil 3 Remake has a 50.4% completion rate on Steam. Resident Evil Village sits at 48%, while Resident Evil 4 Remake is at 53%. Resident Evil 2 is even more interesting: 51% cleared Leon’s story, 36.4% finished Claire’s route, and only 28% reached the true ending.
Put simply, Requiem is not just attracting attention, it is keeping players locked in until the end.
That lines up with the wider momentum around the game. GamesRadar also notes that Resident Evil Requiem has already reached 6 million sales, making it the fastest title in the series to hit that milestone. On PC, it previously set a series record Steam peak of 260,000 concurrent players. That is a huge result for Capcom, and it shows the series is still operating at a very high level nearly three decades after it started.
For Malaysian and wider SEA players, this matters for a few reasons. First, it is another reminder that single-player games are still very much alive here, even in a region dominated by mobile, gacha, and competitive multiplayer titles. When a premium console and PC game gets this kind of follow-through, it tells publishers there is a real audience in the region for polished narrative-heavy releases.
Second, strong completion numbers usually signal something simple but important: players feel the game respects their time. That matters a lot in SEA, where plenty of gamers are juggling work, studies, ranked grinds, and rising game prices. If a title is short enough to finish, but good enough that people want to finish it, that is a strong selling point.
Capcom’s long run of Resident Evil releases since Resident Evil 7 in 2017 looks to be paying off in full. Requiem is not only selling fast, it is turning a huge chunk of its audience into completed playthroughs, and that is probably one of the clearest signs yet that the series is in a very healthy place.
Source: GamesRadar


